module state game objects

This commit is contained in:
2022-11-13 20:49:32 +01:00
parent 14ab0374cc
commit 5f19adcb43
13 changed files with 251 additions and 84 deletions

View File

@@ -6,9 +6,10 @@ namespace Escape_Room_Engine.Engine.Scripts.Editor
{
public class EngineEditor : EditorWindow
{
private Button _generateRoomButton, _skipCurrentRoomButton;
private bool _registeredUpdateEvent;
private Button _passToNextRoomButton, _skipCurrentRoomButton;
[MenuItem("Window/Engine/Engine Editor")]
[MenuItem("Window/Engine Editor")]
public static void ShowEditor()
{
var window = GetWindow<EngineEditor>();
@@ -17,11 +18,11 @@ namespace Escape_Room_Engine.Engine.Scripts.Editor
public void CreateGUI()
{
_generateRoomButton = new Button(GenerateRoom)
_passToNextRoomButton = new Button(PassToNextRoom)
{
text = "Generate Room"
text = "Pass To Next Room"
};
rootVisualElement.Add(_generateRoomButton);
rootVisualElement.Add(_passToNextRoomButton);
_skipCurrentRoomButton = new Button(SkipCurrentRoom)
{
text = "Skip Current Room"
@@ -32,12 +33,11 @@ namespace Escape_Room_Engine.Engine.Scripts.Editor
UpdateUI();
}
private void GenerateRoom()
private void PassToNextRoom()
{
if (EditorApplication.isPlaying)
{
Engine.DefaultEngine.HideOldestRoom();
Engine.DefaultEngine.GenerateRoom();
Engine.DefaultEngine.HidePreviousRoom();
UpdateUI();
}
}
@@ -53,7 +53,20 @@ namespace Escape_Room_Engine.Engine.Scripts.Editor
private void UpdateUI()
{
_generateRoomButton.SetEnabled(EditorApplication.isPlaying);
if (EditorApplication.isPlaying)
{
if (!_registeredUpdateEvent)
{
Engine.DefaultEngine.UpdateUIEvent += UpdateUI;
_registeredUpdateEvent = true;
}
}
else
{
_registeredUpdateEvent = false;
}
_passToNextRoomButton.SetEnabled(EditorApplication.isPlaying && Engine.DefaultEngine.NumberOfRooms > 1);
_skipCurrentRoomButton.SetEnabled(EditorApplication.isPlaying && Engine.DefaultEngine.NumberOfRooms > 0);
}
}

View File

@@ -25,6 +25,9 @@ namespace Escape_Room_Engine.Engine.Scripts
}
private static Engine _foundEngine;
public delegate void UpdateUIHandler();
public event UpdateUIHandler UpdateUIEvent;
[Required] public EngineConfiguration config;
public int NumberOfRooms => _rooms.Count;
@@ -38,6 +41,8 @@ namespace Escape_Room_Engine.Engine.Scripts
_playSpaceOrigin = new GameObject("Play Space Origin");
_playSpaceOrigin.transform.SetParent(transform);
_playSpaceOrigin.transform.localPosition = new Vector3(-config.playSpace.x / 2f, 0, -config.playSpace.y / 2f);
GenerateRoom();
}
public void GenerateRoom()
@@ -53,6 +58,8 @@ namespace Escape_Room_Engine.Engine.Scripts
GenerateSpace(room, entrance); // TODO: rooms with more than one space
room.InstantiateRoom(_playSpaceOrigin.transform, (_rooms.Count - 1).ToString());
UpdateUI();
}
private void GenerateSpace(Room room, Passage entrance)
@@ -77,14 +84,16 @@ namespace Escape_Room_Engine.Engine.Scripts
room.AddSpace(space, exit);
}
public void HideOldestRoom()
public void HidePreviousRoom()
{
if (NumberOfRooms > 0)
if (NumberOfRooms > 1)
{
_rooms[NumberOfRooms - 1].roomObject.SetActive(false);
_rooms[NumberOfRooms - 2].roomObject.SetActive(false);
}
}
private void UpdateUI() => UpdateUIEvent?.Invoke();
// ReSharper disable once SuggestBaseTypeForParameter
// ReSharper disable once UnusedMember.Local
private bool IsNotEmpty(List<DoorModuleDescription> modules) => modules.Count > 0;

View File

@@ -1,6 +1,5 @@
using System;
using UnityEngine;
using LogType = Escape_Room_Engine.Engine.Scripts.Utilities.LogType;
namespace Escape_Room_Engine.Engine.Scripts.Modules
{
@@ -14,19 +13,24 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
{
public bool IsEntrance => IsType((ModuleType)DoorType.Entrance);
public bool IsExit => IsType((ModuleType)DoorType.Exit);
private bool _unlocked;
internal new DoorState State { get; private set; }
internal DoorModule(Space space, DoorModuleDescription description) : base(space, description)
{
srDimensions.Size = Vector2Int.one; // door always has size 1x1
}
internal void Unlock()
internal override void InstantiateModule(Transform parent)
{
_unlocked = true;
base.InstantiateModule(parent);
Utilities.Logger.Log($"{this} has been unlocked", LogType.PuzzleFlow);
space.room.AddDoor(this);
}
protected override void AddStateComponent()
{
State = moduleObject.AddComponent<DoorState>();
State.SetModule(this);
}
public override string ToString()

View File

@@ -0,0 +1,66 @@
using System;
using Escape_Room_Engine.Engine.Scripts.Utilities;
using NaughtyAttributes;
namespace Escape_Room_Engine.Engine.Scripts.Modules
{
public enum DoorEventType
{
Locked, Unlocked
}
public delegate void DoorEventHandler(DoorModule source, DoorEventType e);
public class DoorState : ModuleState
{
public event DoorEventHandler DoorEvent;
private new DoorModule Module { get; set; }
public bool Unlocked
{
get => _unlocked;
private set
{
var type =
!_unlocked && value ? Some<DoorEventType>.Of(DoorEventType.Unlocked)
: _unlocked && !value ? Some<DoorEventType>.Of(DoorEventType.Locked)
: None<DoorEventType>.New();
_unlocked = value;
type.Match(some: OnDoorEvent);
}
}
private bool _unlocked;
private void OnDoorEvent(DoorEventType type)
{
Logger.Log($"{Module} has been {type}", LogType.PuzzleFlow);
DoorEvent?.Invoke(Module, type);
}
public override void SetModule(Module module)
{
if (module is DoorModule doorModule)
{
Module = doorModule;
}
else
{
throw new Exception("Tried to set wrong type of module.");
}
}
[Button(enabledMode: EButtonEnableMode.Playmode)]
internal void Unlock()
{
Unlocked = true;
}
[Button(enabledMode: EButtonEnableMode.Playmode)]
internal void Lock()
{
Unlocked = false;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 696181e3eda449d49d4c1c88b07d7b05
timeCreated: 1668337769

View File

@@ -28,7 +28,8 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
/// <summary>
/// Get the room relative (<i>RR</i>) position of this module.
/// </summary>
internal Vector2Int RrPosition => _space.ToRoomRelative(SrPosition);
internal Vector2Int RrPosition => space.ToRoomRelative(SrPosition);
internal ModuleState State { get; private set; }
internal readonly ModuleDescription description;
internal Orientation orientation;
@@ -38,12 +39,13 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
/// </summary>
protected Dimensions srDimensions;
private GameObject _moduleObject, _orientationObject;
private readonly Space _space;
protected GameObject moduleObject;
protected readonly Space space;
private GameObject _orientationObject;
internal Module(Space space, ModuleDescription description)
{
_space = space;
this.space = space;
this.description = description;
}
@@ -57,16 +59,16 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
/// </summary>
/// <param name="rrPosition">The room relative (<i>RR</i>) position of this module. Must be inside the space dimensions.</param>
/// <exception cref="Exception">If the position is not inside the space dimensions.</exception>
internal void PlaceRoomRelative(Vector2Int rrPosition) => Place(_space.ToSpaceRelative(rrPosition));
internal void PlaceRoomRelative(Vector2Int rrPosition) => Place(space.ToSpaceRelative(rrPosition));
/// <summary>
/// Place this module with a position relative to the space it is in.
/// </summary>
/// <param name="srPosition">The space relative (<i>SR</i>) position of this module. Must be inside the space dimensions.</param>
/// <exception cref="Exception">If the position is not inside the space dimensions.</exception>
internal void Place(Vector2Int srPosition) {
if (_space != null && !srPosition.IsInsideRelative(_space.rrDimensions))
if (space != null && !srPosition.IsInsideRelative(space.rrDimensions))
{
throw new Exception($"Trying to place {this} at {srPosition}, which is outside space dimensions {_space.rrDimensions}.");
throw new Exception($"Trying to place {this} at {srPosition}, which is outside space dimensions {space.rrDimensions}.");
}
srDimensions.Position = srPosition;
@@ -92,19 +94,26 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
};
}
internal void InstantiateModule(Transform parent)
internal virtual void InstantiateModule(Transform parent)
{
_moduleObject = new GameObject(ToString());
_moduleObject.transform.SetParent(parent, false);
_moduleObject.transform.localPosition = new Vector3(srDimensions.x + .5f, 0, srDimensions.z + .5f);
moduleObject = new GameObject(ToString());
moduleObject.transform.SetParent(parent, false);
moduleObject.transform.localPosition = new Vector3(srDimensions.x + .5f, 0, srDimensions.z + .5f);
AddStateComponent();
_orientationObject = new GameObject("Orientation");
_orientationObject.transform.SetParent(_moduleObject.transform, false);
_orientationObject.transform.SetParent(moduleObject.transform, false);
_orientationObject.transform.Rotate(Vector3.up, (float)orientation);
Object.Instantiate(description.modulePrefab, _orientationObject.transform, false);
}
protected virtual void AddStateComponent()
{
State = moduleObject.AddComponent<ModuleState>();
State.SetModule(this);
}
public override string ToString()
{
return $"Module ({string.Join(", ", description.types.ToList().ConvertAll(type => type.ToString()))})";

View File

@@ -0,0 +1,11 @@
using UnityEngine;
namespace Escape_Room_Engine.Engine.Scripts.Modules
{
public class ModuleState : MonoBehaviour
{
public Module Module { get; protected set; }
public virtual void SetModule(Module module) => Module = module;
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: efdc32c450f7411385748449459a17b4
timeCreated: 1668180361

View File

@@ -1,57 +1,27 @@
using Escape_Room_Engine.Engine.Scripts.Utilities;
using UnityEngine;
using Logger = Escape_Room_Engine.Engine.Scripts.Utilities.Logger;
using LogType = Escape_Room_Engine.Engine.Scripts.Utilities.LogType;
using UnityEngine;
namespace Escape_Room_Engine.Engine.Scripts.Modules
{
public enum PuzzleEventType
{
Reset, Solved
}
public delegate void PuzzleEventHandler(PuzzleModule source, PuzzleEventType e);
public class PuzzleModule : Module
{
internal event PuzzleEventHandler PuzzleEvent;
internal bool Solved
{
get => _solved;
private set
{
var type =
!_solved && value ? Some<PuzzleEventType>.Of(PuzzleEventType.Solved)
: _solved && value ? Some<PuzzleEventType>.Of(PuzzleEventType.Reset)
: None<PuzzleEventType>.New();
_solved = value;
type.Match(some: OnPuzzleEvent);
}
}
private bool _solved;
internal new PuzzleState State { get; private set; }
internal PuzzleModule(Space space, PuzzleModuleDescription description) : base(space, description)
{
srDimensions.Size = Vector2Int.one; // TODO: larger modules
}
protected virtual void OnPuzzleEvent(PuzzleEventType type)
internal override void InstantiateModule(Transform parent)
{
Logger.Log($"{this} has been {type}", LogType.PuzzleFlow);
base.InstantiateModule(parent);
PuzzleEvent?.Invoke(this, type);
space.room.AddPuzzle(this);
}
public void Solve()
protected override void AddStateComponent()
{
Solved = true;
}
public override string ToString()
{
return $"Puzzle module ({(Solved ? "" : "not ")}solved)";
State = moduleObject.AddComponent<PuzzleState>();
State.SetModule(this);
}
}
}

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@@ -0,0 +1,66 @@
using System;
using Escape_Room_Engine.Engine.Scripts.Utilities;
using NaughtyAttributes;
namespace Escape_Room_Engine.Engine.Scripts.Modules
{
public enum PuzzleEventType
{
Restarted, Solved
}
public delegate void PuzzleEventHandler(PuzzleModule source, PuzzleEventType e);
public class PuzzleState : ModuleState
{
public event PuzzleEventHandler PuzzleEvent;
private new PuzzleModule Module { get; set; }
public bool Solved
{
get => _solved;
private set
{
var type =
!_solved && value ? Some<PuzzleEventType>.Of(PuzzleEventType.Solved)
: _solved && !value ? Some<PuzzleEventType>.Of(PuzzleEventType.Restarted)
: None<PuzzleEventType>.New();
_solved = value;
type.Match(some: OnPuzzleEvent);
}
}
private bool _solved;
private void OnPuzzleEvent(PuzzleEventType type)
{
Logger.Log($"{Module} has been {type}", LogType.PuzzleFlow);
PuzzleEvent?.Invoke(Module, type);
}
public override void SetModule(Module module)
{
if (module is PuzzleModule puzzleModule)
{
Module = puzzleModule;
}
else
{
throw new Exception("Tried to set wrong type of module.");
}
}
[Button(enabledMode: EButtonEnableMode.Playmode)]
public void Solve()
{
Solved = true;
}
[Button(enabledMode: EButtonEnableMode.Playmode)]
public void Restart()
{
Solved = false;
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 265ea1efb38042b282ea67c50ac3e878
timeCreated: 1668180832

View File

@@ -14,6 +14,7 @@ namespace Escape_Room_Engine.Engine.Scripts
private readonly List<Space> _spaces = new();
private readonly List<PuzzleModule> _puzzles = new();
private readonly List<DoorModule> _doors = new();
internal Room(Passage entrance)
{
@@ -26,12 +27,6 @@ namespace Escape_Room_Engine.Engine.Scripts
exit = spaceExit;
}
internal void AddPuzzle(PuzzleModule puzzle)
{
_puzzles.Add(puzzle);
puzzle.PuzzleEvent += OnPuzzleEvent;
}
/// <summary>
/// Solves all puzzles in this room.
/// </summary>
@@ -39,20 +34,40 @@ namespace Escape_Room_Engine.Engine.Scripts
{
Logger.Log($"Skipping {this}...", LogType.PuzzleFlow);
_puzzles.ForEach(puzzle => puzzle.Solve());
_puzzles.ForEach(puzzle => puzzle.State.Solve());
}
internal void AddPuzzle(PuzzleModule puzzle)
{
_puzzles.Add(puzzle);
puzzle.State.PuzzleEvent += OnPuzzleEvent;
}
private void OnPuzzleEvent(PuzzleModule puzzle, PuzzleEventType type)
{
if (type == PuzzleEventType.Solved)
{
if (_puzzles.All(p => p.Solved))
if (_puzzles.All(p => p.State.Solved))
{
exit.fromOut.Unlock();
exit.fromOut.State.Unlock();
}
}
}
internal void AddDoor(DoorModule door)
{
_doors.Add(door);
door.State.DoorEvent += OnDoorEvent;
}
private void OnDoorEvent(DoorModule door, DoorEventType type)
{
if (type == DoorEventType.Unlocked && door.Equals(exit.fromOut))
{
Engine.DefaultEngine.GenerateRoom();
}
}
internal void InstantiateRoom(Transform parent, string name)
{
roomObject = new GameObject($"Room {name}");

View File

@@ -15,13 +15,13 @@ namespace Escape_Room_Engine.Engine.Scripts
/// </summary>
internal readonly Dimensions rrDimensions;
internal List<Module> Modules { get; } = new(2);
internal readonly Room room;
private GameObject _spaceObject, _spaceTiles;
private readonly Room _room;
internal Space(Room room, Passage entrance)
{
_room = room;
this.room = room;
rrDimensions = GenerateSpaceDimensions(
entrance,
Engine.DefaultEngine.config.minRoomSize,
@@ -36,11 +36,6 @@ namespace Escape_Room_Engine.Engine.Scripts
internal void AddModule(Module module)
{
Modules.Add(module);
if (module is PuzzleModule puzzleModule)
{
_room.AddPuzzle(puzzleModule);
}
}
internal bool AddModuleWithRequirements(Module module)