27 lines
753 B
C#
27 lines
753 B
C#
using UnityEngine;
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namespace Escape_Room_Engine.Engine.Scripts.Modules
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{
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public class PuzzleModule : Module
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{
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internal new PuzzleState State { get; private set; }
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internal PuzzleModule(Space space, PuzzleModuleDescription description) : base(space, description)
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{
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srDimensions.Size = Vector2Int.one; // TODO: larger modules
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}
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internal override void InstantiateModule(Transform parent)
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{
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base.InstantiateModule(parent);
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space.room.AddPuzzle(this);
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}
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protected override void AddStateComponent()
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{
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State = moduleObject.AddComponent<PuzzleState>();
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State.SetModule(this);
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}
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}
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} |