Files
modular-vr/Assets/Escape Room Engine/Engine/Scripts/Modules/DoorModule.cs
2022-11-13 20:49:32 +01:00

41 lines
1.2 KiB
C#

using System;
using UnityEngine;
namespace Escape_Room_Engine.Engine.Scripts.Modules
{
public enum DoorType
{
Entrance = ModuleType.DoorEntrance, Exit = ModuleType.DoorExit
}
[Serializable]
public class DoorModule : Module
{
public bool IsEntrance => IsType((ModuleType)DoorType.Entrance);
public bool IsExit => IsType((ModuleType)DoorType.Exit);
internal new DoorState State { get; private set; }
internal DoorModule(Space space, DoorModuleDescription description) : base(space, description)
{
srDimensions.Size = Vector2Int.one; // door always has size 1x1
}
internal override void InstantiateModule(Transform parent)
{
base.InstantiateModule(parent);
space.room.AddDoor(this);
}
protected override void AddStateComponent()
{
State = moduleObject.AddComponent<DoorState>();
State.SetModule(this);
}
public override string ToString()
{
return $"{(IsEntrance ? "Entrance" : IsExit ? "Exit" : "Unknown")} door";
}
}
}