41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using System;
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using UnityEngine;
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namespace Escape_Room_Engine.Engine.Scripts.Modules
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{
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public enum DoorType
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{
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Entrance = ModuleType.DoorEntrance, Exit = ModuleType.DoorExit
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}
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[Serializable]
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public class DoorModule : Module
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{
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public bool IsEntrance => IsType((ModuleType)DoorType.Entrance);
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public bool IsExit => IsType((ModuleType)DoorType.Exit);
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internal new DoorState State { get; private set; }
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internal DoorModule(Space space, DoorModuleDescription description) : base(space, description)
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{
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srDimensions.Size = Vector2Int.one; // door always has size 1x1
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}
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internal override void InstantiateModule(Transform parent)
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{
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base.InstantiateModule(parent);
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space.room.AddDoor(this);
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}
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protected override void AddStateComponent()
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{
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State = moduleObject.AddComponent<DoorState>();
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State.SetModule(this);
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}
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public override string ToString()
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{
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return $"{(IsEntrance ? "Entrance" : IsExit ? "Exit" : "Unknown")} door";
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}
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}
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} |