merge PuzzleGeneration log type into ModulePlacement
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@@ -26,7 +26,7 @@ namespace Escape_Room_Engine.Engine.Scripts.Requirements
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// ReSharper disable once RedundantIfElseBlock
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else
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{
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Logger.Log("Could not find suitable orientation for module", LogType.PuzzleGeneration);
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Logger.Log("Could not find suitable orientation for module", LogType.ModulePlacement);
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return false;
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}
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}
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@@ -27,7 +27,7 @@ namespace Escape_Room_Engine.Engine.Scripts.Requirements
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// ReSharper disable once RedundantIfElseBlock
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else
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{
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Utilities.Logger.Log("Could not find suitable placement for module", Utilities.LogType.PuzzleGeneration);
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Utilities.Logger.Log("Could not find suitable placement for module", Utilities.LogType.ModulePlacement);
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return false;
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}
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}
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@@ -9,7 +9,6 @@ namespace Escape_Room_Engine.Engine.Scripts.Utilities
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ModulePlacement,
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PassageConnection,
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RoomGeneration,
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PuzzleGeneration,
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RequirementResolution,
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PuzzleFlow
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}
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@@ -1261,7 +1261,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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loggingEnabled: 1
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typeFilter: 00000000010000000200000003000000040000000500000006000000
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typeFilter: 000000000100000002000000030000000400000005000000
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--- !u!1 &1718957584
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GameObject:
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m_ObjectHideFlags: 0
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