Commit Graph

132 Commits

Author SHA1 Message Date
3e51410ade rework dimensions and orientation into Placement, optimise requirements to work on previous candidates, use vec3 for positions 2022-11-24 11:47:54 +01:00
f13ba4cd95 try generating spaces multiple times if they don't contain any puzzle modules 2022-11-24 11:30:53 +01:00
5e5eaa2f0e module instantiation log type 2022-11-24 11:28:52 +01:00
8e9eec978d store module size in module state 2022-11-24 11:28:19 +01:00
c5d264566d editor button to skip current room and pass to the next 2022-11-24 11:25:03 +01:00
0ca183c4c4 remove some unused imports and code 2022-11-22 12:06:50 +01:00
ae079c88a3 add Puzzle B 2022-11-22 11:55:06 +01:00
bc95843f44 correctly colour SymbolButton by button state, independently of event order 2022-11-22 11:54:20 +01:00
2833c4d897 fix bug where empty rooms without puzzles could not be skipped 2022-11-22 00:50:35 +01:00
dca8a3b76e generalise terminal and ball prefabs for reuse 2022-11-22 00:37:11 +01:00
a42d3161fb refactor puzzle a assets out of puzzle folder for reuse 2022-11-22 00:27:19 +01:00
593379dd36 add Puzzle A variants 2022-11-22 00:10:26 +01:00
7244ab470c fix wrong smoothness factor in all materials 2022-11-22 00:09:47 +01:00
5b4aaa6f57 fix field validation in EngineTheme 2022-11-22 00:06:14 +01:00
07a448a260 finish puzzle a logic 2022-11-21 20:38:48 +01:00
3fe201b852 add StepPuzzle and CyclicStepPuzzle 2022-11-21 20:38:30 +01:00
4aa429d87d button and symbol events, PuzzleDetail log type 2022-11-21 20:37:31 +01:00
dbcb9c0a24 relate terminal and ball 2022-11-21 11:41:06 +01:00
eeb90ac24c module relations and module staging 2022-11-21 11:40:54 +01:00
95e447e8ef create generic module type that is also instantiated 2022-11-21 11:39:43 +01:00
d3abb8569c make ModuleState abstract to avoid trouble with the type of reference to its Module 2022-11-21 11:36:32 +01:00
b0df3f303a custom exceptions, methods to create modules and states of specific type from generic ones 2022-11-20 22:17:32 +01:00
8ee43d6823 add PreconditionRequirement and RelatedModule requirement 2022-11-20 18:05:50 +01:00
1dcd6e67e1 add module description and requirement icons 2022-11-20 16:57:01 +01:00
70da016649 change terminal light name to not override internal name 2022-11-20 12:53:49 +01:00
2d6c3b67fd set correct shader properties in symbol button 2022-11-20 12:53:23 +01:00
9fdfafc3eb split into multiple assemblies 2022-11-20 12:52:22 +01:00
def03954a0 add gamemaster canvas 2022-11-20 11:15:11 +01:00
1f823813e0 update unity to 2022.1 2022-11-20 10:09:48 +01:00
ae1d19455e symbol buttons 2022-11-20 08:33:27 +01:00
d44a03b56e remove weird sand 2022-11-18 18:20:31 +01:00
5fe7da43d3 only trigger wrong input if puzzle is not solved yet 2022-11-18 10:46:06 +01:00
4853cede0c puzzle a terminal module 2022-11-18 10:44:57 +01:00
d47599638f merge EmissionToggle and EmissionColor into one, deprecates RingLight 2022-11-18 10:31:35 +01:00
99e0452379 puzzle module framework, puzzle a ball module 2022-11-18 02:10:05 +01:00
bd0934636f remove large substance painter files from repo 2022-11-18 02:08:36 +01:00
c5d365aec5 create desert theme 2022-11-15 23:03:03 +01:00
5f19adcb43 module state game objects 2022-11-13 20:49:32 +01:00
14ab0374cc merge PuzzleGeneration log type into ModulePlacement 2022-11-13 20:48:57 +01:00
7131edce74 move space tiles into parent for readability 2022-11-13 20:26:51 +01:00
990c7205ba puzzle flow 2022-11-11 16:25:25 +01:00
c4f63ce3be rust-inspired option type 2022-11-11 16:25:18 +01:00
aac37e5101 tile generation 2022-11-10 23:31:07 +01:00
624f5ae6c6 split engine configuration from engine 2022-11-10 20:38:32 +01:00
648919cf5a make sure every module is accessible 2022-11-07 20:51:00 +01:00
aae5e78082 make sure space entrance door is always at edge of space 2022-11-07 19:43:00 +01:00
c2386d8d65 requirements for exit door 2022-11-07 19:05:00 +01:00
9e748a0f38 orient entrance to reflect previous exit orientation 2022-11-07 16:22:00 +01:00
1a1e7f87a0 no overlap requirement 2022-11-07 16:04:00 +01:00
d9513f70b3 orientation requirements 2022-11-07 15:41:00 +01:00