requirements for exit door

This commit is contained in:
2022-11-07 19:05:00 +01:00
parent 9e748a0f38
commit c2386d8d65
10 changed files with 95 additions and 71 deletions

View File

@@ -73,64 +73,19 @@ namespace Escape_Room_Engine.Engine.Scripts
// add exit
var exitDoor = new DoorModule(space, exitDoorTypes.RandomElement());
exitDoor.Place(new Vector2Int(
Random.Range(0, rrDimensions.width),
Random.Range(0, rrDimensions.length)
));
exitDoor.orientation = Module.EveryOrientation.RandomElement();
if (!space.AddModuleWithRequirements(exitDoor))
throw new Exception("Could not satisfy requirements for exit door.");
var exit = new Passage(exitDoor);
space.AddModule(exitDoor);
// add puzzles
for (var i = 0; i < Utilities.Utilities.RandomInclusive(minPuzzleCount, maxPuzzleCount); i++)
{
GeneratePuzzle(space);
space.AddModuleWithRequirements(new PuzzleModule(space, puzzleTypes.RandomElement()));
}
room.AddSpace(space, exit);
}
private void GeneratePuzzle(Space space)
{
var puzzle = new PuzzleModule(space, puzzleTypes.RandomElement());
// place puzzle
var placementCandidates = space.rrDimensions.EveryPosition;
puzzle.description.RequirementsOfType<PlacementRequirement>().ForEach(requirement =>
placementCandidates.IntersectWith(requirement.PlacementCandidates(puzzle, space)));
Logger.Log($"placement candidates: {string.Join(", ", placementCandidates.ToList().ConvertAll(c => c.ToString()))}", LogType.RequirementResolution);
if (placementCandidates.Count > 0)
{
puzzle.Place(placementCandidates.RandomElement());
}
else
{
Logger.Log("Could not find suitable placement for puzzle", LogType.PuzzleGeneration);
return;
}
// orient puzzle
var orientationCandidates = Module.EveryOrientation;
puzzle.description.RequirementsOfType<OrientationRequirement>().ForEach(requirement =>
orientationCandidates.IntersectWith(requirement.OrientationCandidates(puzzle, space)));
Logger.Log($"orientation candidates: {string.Join(",", orientationCandidates.ToList().ConvertAll(c => c.ToString()))}", LogType.RequirementResolution);
if (orientationCandidates.Count > 0)
{
puzzle.orientation = orientationCandidates.RandomElement();
}
else
{
Logger.Log("Could not find suitable orientation for puzzle", LogType.PuzzleGeneration);
return;
}
space.AddModule(puzzle);
}
/// <summary>
/// Generate space dimensions that fit the required size constraints and cover the position of the entrance.
/// </summary>

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@@ -9,11 +9,7 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
{
public List<ModuleType> types = new();
public GameObject modulePrefab;
public List<Requirement> requirements = new();
public List<T> RequirementsOfType<T>() where T : Requirement
{
return requirements.FindAll(requirement => requirement is T).ConvertAll(requirement => (T)requirement);
}
public List<PlacementRequirement> placementRequirements = new();
public List<OrientationRequirement> orientationRequirements = new();
}
}

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@@ -1,24 +1,19 @@
using System.Collections.Generic;
using Escape_Room_Engine.Engine.Scripts.Modules;
using Unity.XR.CoreUtils;
using UnityEngine;
using Logger = Escape_Room_Engine.Engine.Scripts.Utilities.Logger;
using LogType = Escape_Room_Engine.Engine.Scripts.Utilities.LogType;
namespace Escape_Room_Engine.Engine.Scripts.Requirements
{
[CreateAssetMenu(menuName = "Requirements/Face Space Center")]
public class FaceSpaceCenter : OrientationRequirement
{
public override IEnumerable<Orientation> OrientationCandidates(Module module, Space space)
protected override IEnumerable<Orientation> GenerateCandidates(Module module, Space space)
{
var orientation = new HashSet<Orientation>(1);
float width = space.rrDimensions.width;
float length = space.rrDimensions.length;
var xRel = module.SrPosition.x / (width - 1);
var zRel = module.SrPosition.y / (length - 1);
Debug.Log($"{xRel}, {zRel}, {1 - xRel}");
if (zRel > xRel)
{

View File

@@ -7,7 +7,7 @@ namespace Escape_Room_Engine.Engine.Scripts.Requirements
[CreateAssetMenu(menuName = "Requirements/No Overlap")]
public class NoOverlap : PlacementRequirement
{
public override IEnumerable<Vector2Int> PlacementCandidates(Module module, Space space)
protected override IEnumerable<Vector2Int> GenerateCandidates(Module module, Space space)
{
var edgePositions = space.rrDimensions.EveryPosition;

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@@ -1,10 +1,34 @@
using System.Collections.Generic;
using System.Linq;
using Escape_Room_Engine.Engine.Scripts.Modules;
using Escape_Room_Engine.Engine.Scripts.Utilities;
namespace Escape_Room_Engine.Engine.Scripts.Requirements
{
public abstract class OrientationRequirement : Requirement
public abstract class OrientationRequirement : Requirement<Orientation>
{
public abstract IEnumerable<Orientation> OrientationCandidates(Module module, Space space);
protected abstract override IEnumerable<Orientation> GenerateCandidates(Module module, Space space);
public static bool TryOrienting(Module module, Space space)
{
var orientationCandidates = Candidates(
Module.EveryOrientation,
module.description.orientationRequirements,
module, space);
Logger.Log($"orientation candidates: {string.Join(",", orientationCandidates.ToList().ConvertAll(c => c.ToString()))}", LogType.RequirementResolution);
if (orientationCandidates.Count > 0)
{
module.orientation = orientationCandidates.RandomElement();
return true;
}
// ReSharper disable once RedundantIfElseBlock
else
{
Logger.Log("Could not find suitable orientation for module", LogType.PuzzleGeneration);
return false;
}
}
}
}

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@@ -7,7 +7,7 @@ namespace Escape_Room_Engine.Engine.Scripts.Requirements
[CreateAssetMenu(menuName = "Requirements/Place Along Space Edges")]
public class PlaceAlongSpaceEdges : PlacementRequirement
{
public override IEnumerable<Vector2Int> PlacementCandidates(Module module, Space space)
protected override IEnumerable<Vector2Int> GenerateCandidates(Module module, Space space)
{
var edgePositions = new HashSet<Vector2Int>();

View File

@@ -7,7 +7,7 @@ namespace Escape_Room_Engine.Engine.Scripts.Requirements
[CreateAssetMenu(menuName = "Requirements/Place Anywhere")]
public class PlaceAnywhere : PlacementRequirement
{
public override IEnumerable<Vector2Int> PlacementCandidates(Module module, Space space)
protected override IEnumerable<Vector2Int> GenerateCandidates(Module module, Space space)
{
return space.rrDimensions.EveryPosition;
}

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@@ -1,11 +1,35 @@
using System.Collections.Generic;
using System.Linq;
using Escape_Room_Engine.Engine.Scripts.Modules;
using Escape_Room_Engine.Engine.Scripts.Utilities;
using UnityEngine;
namespace Escape_Room_Engine.Engine.Scripts.Requirements
{
public abstract class PlacementRequirement : Requirement
public abstract class PlacementRequirement : Requirement<Vector2Int>
{
public abstract IEnumerable<Vector2Int> PlacementCandidates(Module module, Space space);
protected abstract override IEnumerable<Vector2Int> GenerateCandidates(Module module, Space space);
public static bool TryPlacing(Module module, Space space)
{
var placementCandidates = Candidates(
space.rrDimensions.EveryPosition,
module.description.placementRequirements,
module, space);
Utilities.Logger.Log($"placement candidates: {string.Join(", ", placementCandidates.ToList().ConvertAll(c => c.ToString()))}", Utilities.LogType.RequirementResolution);
if (placementCandidates.Count > 0)
{
module.Place(placementCandidates.RandomElement());
return true;
}
// ReSharper disable once RedundantIfElseBlock
else
{
Utilities.Logger.Log("Could not find suitable placement for module", Utilities.LogType.PuzzleGeneration);
return false;
}
}
}
}

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@@ -1,9 +1,27 @@
using UnityEngine;
using System.Collections.Generic;
using Escape_Room_Engine.Engine.Scripts.Modules;
using UnityEngine;
namespace Escape_Room_Engine.Engine.Scripts.Requirements
{
public abstract class Requirement : ScriptableObject
public abstract class Requirement<T> : ScriptableObject
{
protected abstract IEnumerable<T> GenerateCandidates(Module module, Space space);
public void Restrict(HashSet<T> candidates, Module module, Space space) =>
candidates.IntersectWith(GenerateCandidates(module, space));
public static HashSet<T> Candidates(
HashSet<T> initialCandidates,
IEnumerable<Requirement<T>> requirements,
Module module, Space space)
{
foreach (var requirement in requirements)
{
requirement.Restrict(initialCandidates, module, space);
}
return initialCandidates;
}
}
}

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@@ -1,5 +1,6 @@
using System.Collections.Generic;
using Escape_Room_Engine.Engine.Scripts.Modules;
using Escape_Room_Engine.Engine.Scripts.Requirements;
using UnityEngine;
namespace Escape_Room_Engine.Engine.Scripts
@@ -29,6 +30,17 @@ namespace Escape_Room_Engine.Engine.Scripts
Modules.Add(module);
}
internal bool AddModuleWithRequirements(Module module)
{
var result =
PlacementRequirement.TryPlacing(module, this) &&
OrientationRequirement.TryOrienting(module, this);
AddModule(module);
return result;
}
internal void InstantiateSpace(Transform parent, string name)
{
_spaceObject = new GameObject($"Space {name}", typeof(MeshFilter), typeof(MeshRenderer));