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e1bfecbd4b
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refactor Desert assembly into Station46
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2023-05-09 02:15:57 +02:00 |
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9c65d24685
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small fixes
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2023-03-22 07:54:00 +01:00 |
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307edb8491
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make portal surface work with transparent objects
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2023-03-15 19:59:15 +01:00 |
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cd8c4cd345
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portal surface
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2023-03-15 15:15:26 +01:00 |
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c024ddfe5e
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render stencil portals (stereo)
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2023-03-15 13:47:11 +01:00 |
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574ae42c93
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fix frustum culling for portals
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2023-03-08 17:12:48 +01:00 |
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4be8380a40
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render stencil portals (transparent)
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2023-03-08 15:39:58 +01:00 |
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6d2b5c52a1
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render stencil portals (opaque)
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2023-03-03 16:25:24 +01:00 |
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dd080ef541
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fix stencil pass
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2023-02-14 17:03:12 +01:00 |
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8aa329a055
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stencil portals pass 1 and 2
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2023-02-14 11:22:01 +01:00 |
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d2f2e7713d
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rename main scene
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2022-12-29 16:33:09 +01:00 |
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643e03192a
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prepare for stencil portals
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2022-12-19 15:13:40 +01:00 |
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80435ff696
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fix end space
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2022-12-15 23:40:55 +01:00 |
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4f57b57a00
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phase 2
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2022-12-15 23:29:02 +01:00 |
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12b0acbcbe
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estimate ui
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2022-12-14 21:57:03 +01:00 |
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db5123278d
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clean up ui
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2022-12-14 16:50:42 +01:00 |
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9f1b944033
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fix mouse input while a vr controller is active
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2022-12-09 13:45:00 +01:00 |
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429f9536a9
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last room and puzzle order
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2022-12-08 14:04:00 +01:00 |
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99187bc752
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update unity to 2022.2
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2022-12-08 09:12:00 +01:00 |
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d36d33ca96
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correctly delete old rooms
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2022-12-07 15:41:00 +01:00 |
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b776e6744e
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PuzzleMeasurement, add Realm, door ExitedFrom event
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2022-12-05 18:11:00 +01:00 |
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5449283e5d
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fix hoop light, improve desert texture tiling performance
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2022-12-05 13:10:00 +01:00 |
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edf9ccab0b
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fix build errors
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2022-12-05 08:10:00 +01:00 |
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88f1b19990
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update unity, fix skybox
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2022-12-01 16:00:00 +01:00 |
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26602d3dbc
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Finish Puzzle C
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2022-12-01 15:13:00 +01:00 |
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8398d29f25
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improve portal collider to prevent unwanted teleportation
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2022-11-28 21:44:00 +01:00 |
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efe3cceba1
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small fixes in portal clones and Terminal B
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2022-11-28 20:52:00 +01:00 |
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6106cdc544
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vr ready buttons
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2022-11-28 19:37:18 +01:00 |
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15f3857302
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desert portal
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2022-11-27 12:12:02 +01:00 |
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a5b8e4d131
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refactor player assets into own assembly
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2022-11-25 13:55:23 +01:00 |
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3e51410ade
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rework dimensions and orientation into Placement, optimise requirements to work on previous candidates, use vec3 for positions
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2022-11-24 11:47:54 +01:00 |
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f13ba4cd95
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try generating spaces multiple times if they don't contain any puzzle modules
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2022-11-24 11:30:53 +01:00 |
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4aa429d87d
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button and symbol events, PuzzleDetail log type
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2022-11-21 20:37:31 +01:00 |
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dbcb9c0a24
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relate terminal and ball
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2022-11-21 11:41:06 +01:00 |
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9fdfafc3eb
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split into multiple assemblies
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2022-11-20 12:52:22 +01:00 |
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def03954a0
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add gamemaster canvas
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2022-11-20 11:15:11 +01:00 |
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ae1d19455e
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symbol buttons
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2022-11-20 08:33:27 +01:00 |
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c5d365aec5
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create desert theme
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2022-11-15 23:03:03 +01:00 |
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14ab0374cc
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merge PuzzleGeneration log type into ModulePlacement
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2022-11-13 20:48:57 +01:00 |
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990c7205ba
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puzzle flow
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2022-11-11 16:25:25 +01:00 |
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624f5ae6c6
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split engine configuration from engine
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2022-11-10 20:38:32 +01:00 |
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648919cf5a
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make sure every module is accessible
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2022-11-07 20:51:00 +01:00 |
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1a1e7f87a0
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no overlap requirement
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2022-11-07 16:04:00 +01:00 |
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d9513f70b3
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orientation requirements
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2022-11-07 15:41:00 +01:00 |
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8719543f96
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requirements foundation
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2022-11-07 14:21:00 +01:00 |
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7e9331f612
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generic puzzle module
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2022-11-07 11:12:00 +01:00 |
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ba4fa9430c
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generic doors
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2022-11-04 09:46:00 +01:00 |
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807eae1c62
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connect multiple rooms with doors
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2022-11-03 21:20:00 +01:00 |
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bce88d0504
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improve room generation
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2022-11-01 18:02:00 +01:00 |
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ddb7ce73c9
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generate simple room
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2022-10-28 21:19:00 +02:00 |
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