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4f886fc0b1
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teleport hands with head instead of separately
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2022-12-07 12:35:00 +01:00 |
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d412ccfcab
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fix package imports
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2022-12-05 18:13:00 +01:00 |
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b776e6744e
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PuzzleMeasurement, add Realm, door ExitedFrom event
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2022-12-05 18:11:00 +01:00 |
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5449283e5d
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fix hoop light, improve desert texture tiling performance
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2022-12-05 13:10:00 +01:00 |
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b5a050427b
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update packages
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2022-12-05 12:28:00 +01:00 |
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28e6f346f0
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fix FaceSpaceCenter requirement
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2022-12-05 12:04:00 +01:00 |
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4e95765d98
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add puzzle names
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2022-12-05 10:52:00 +01:00 |
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1afe589bcd
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fix PlaceAlongSpaceEdges requirement
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2022-12-05 10:14:00 +01:00 |
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edf9ccab0b
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fix build errors
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2022-12-05 08:10:00 +01:00 |
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9b262ce4c9
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PlaceWithRelatedModule requirement, finish Puzzle D
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2022-12-03 22:35:00 +01:00 |
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655f495804
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make dispenser available to all puzzles
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2022-12-03 14:52:00 +01:00 |
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824e043862
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don't cache theme colours
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2022-12-02 11:03:00 +01:00 |
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88f1b19990
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update unity, fix skybox
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2022-12-01 16:00:00 +01:00 |
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26602d3dbc
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Finish Puzzle C
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2022-12-01 15:13:00 +01:00 |
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ae3c6a50f5
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holes
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2022-11-30 22:32:10 +01:00 |
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2b3daeadc2
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Medium Puzzle B, refactor puzzle folder structure
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2022-11-29 10:13:00 +01:00 |
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3adf743c4c
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button cooldown to prevent spamming
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2022-11-29 08:45:00 +01:00 |
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450c16c94f
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DynamicColor, Crystal prefab, Finish Puzzle B
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2022-11-28 23:31:00 +01:00 |
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60e390a993
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get theme colours from engine instead of storing reference to theme in module
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2022-11-28 22:14:00 +01:00 |
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8398d29f25
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improve portal collider to prevent unwanted teleportation
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2022-11-28 21:44:00 +01:00 |
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efe3cceba1
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small fixes in portal clones and Terminal B
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2022-11-28 20:52:00 +01:00 |
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8a708e27b8
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fix portal render glitch
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2022-11-28 19:54:45 +01:00 |
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6106cdc544
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vr ready buttons
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2022-11-28 19:37:18 +01:00 |
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8c495fd953
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update interaction toolkit bindings
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2022-11-28 15:13:42 +01:00 |
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f8990484cd
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desert spawn
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2022-11-28 14:08:28 +01:00 |
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f6ce5c0de3
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refactor player into general vr assembly
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2022-11-28 14:04:25 +01:00 |
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15f3857302
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desert portal
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2022-11-27 12:12:02 +01:00 |
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bc61d04541
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room size generation takes into account door module size
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2022-11-25 14:12:07 +01:00 |
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a5b8e4d131
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refactor player assets into own assembly
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2022-11-25 13:55:23 +01:00 |
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11f1b313c6
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add generic 2x2 puzzle
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2022-11-24 19:33:03 +01:00 |
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2eec53fe87
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handle modules larger than 1x1, widen door size to allow walking around it
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2022-11-24 19:32:51 +01:00 |
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74fd757d20
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set placement size immediately on module creation
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2022-11-24 19:29:12 +01:00 |
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a97f2a6c5d
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LockOrientation requirement
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2022-11-24 19:25:54 +01:00 |
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3e51410ade
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rework dimensions and orientation into Placement, optimise requirements to work on previous candidates, use vec3 for positions
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2022-11-24 11:47:54 +01:00 |
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f13ba4cd95
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try generating spaces multiple times if they don't contain any puzzle modules
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2022-11-24 11:30:53 +01:00 |
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5e5eaa2f0e
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module instantiation log type
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2022-11-24 11:28:52 +01:00 |
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8e9eec978d
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store module size in module state
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2022-11-24 11:28:19 +01:00 |
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c5d264566d
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editor button to skip current room and pass to the next
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2022-11-24 11:25:03 +01:00 |
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0ca183c4c4
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remove some unused imports and code
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2022-11-22 12:06:50 +01:00 |
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ae079c88a3
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add Puzzle B
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2022-11-22 11:55:06 +01:00 |
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bc95843f44
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correctly colour SymbolButton by button state, independently of event order
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2022-11-22 11:54:20 +01:00 |
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2833c4d897
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fix bug where empty rooms without puzzles could not be skipped
|
2022-11-22 00:50:35 +01:00 |
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dca8a3b76e
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generalise terminal and ball prefabs for reuse
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2022-11-22 00:37:11 +01:00 |
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a42d3161fb
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refactor puzzle a assets out of puzzle folder for reuse
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2022-11-22 00:27:19 +01:00 |
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593379dd36
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add Puzzle A variants
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2022-11-22 00:10:26 +01:00 |
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7244ab470c
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fix wrong smoothness factor in all materials
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2022-11-22 00:09:47 +01:00 |
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5b4aaa6f57
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fix field validation in EngineTheme
|
2022-11-22 00:06:14 +01:00 |
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07a448a260
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finish puzzle a logic
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2022-11-21 20:38:48 +01:00 |
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3fe201b852
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add StepPuzzle and CyclicStepPuzzle
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2022-11-21 20:38:30 +01:00 |
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4aa429d87d
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button and symbol events, PuzzleDetail log type
|
2022-11-21 20:37:31 +01:00 |
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