Medium Puzzle B, refactor puzzle folder structure
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Assets/Desert/Assets/Models/Hexagon Stand.blend
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Assets/Desert/Assets/Models/Hexagon Stand.blend
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Assets/Desert/Assets/Modules/Puzzle B/Medium.meta
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Assets/Desert/Assets/Modules/Puzzle B/Medium.meta
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File diff suppressed because it is too large
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@@ -19,7 +19,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_B
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public class PuzzleB : StatePuzzle
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{
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[SerializeField] [Min(0)]
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private float buttonCooldown = 1;
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private float buttonCooldown;
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[ValidateInput("CorrectRotatorCount")]
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public List<Rotator> rotators;
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[InfoBox("Every button action will toggle the states at the given indices between 0 and 90 degrees.")]
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