Commit Graph

50 Commits

Author SHA1 Message Date
6d2b5c52a1 render stencil portals (opaque) 2023-03-03 16:25:24 +01:00
ff01a700bd comment pass 2022-12-29 16:16:49 +01:00
22458e6d18 rename DefaultEngine to be more readable 2022-12-14 20:07:25 +01:00
65b4cecd9b fix random puzzle order 2022-12-14 17:50:19 +01:00
9018f4a589 desert portal colliders 2022-12-09 14:22:00 +01:00
f1532e5bd8 puzzle order 2022-12-09 13:51:00 +01:00
0518db5141 fix balls getting stuck in dispenser 2022-12-09 13:08:00 +01:00
429f9536a9 last room and puzzle order 2022-12-08 14:04:00 +01:00
99187bc752 update unity to 2022.2 2022-12-08 09:12:00 +01:00
a35f3fb053 fix hole colours 2022-12-07 20:15:00 +01:00
caf85c91ab fix floor collision in build 2022-12-07 19:58:00 +01:00
31aaa3a0ce fix gamemaster camera 2022-12-07 17:10:00 +01:00
a1910fd4d1 fix hexagon puzzle button cooldown 2022-12-07 15:59:00 +01:00
d36d33ca96 correctly delete old rooms 2022-12-07 15:41:00 +01:00
d412ccfcab fix package imports 2022-12-05 18:13:00 +01:00
b776e6744e PuzzleMeasurement, add Realm, door ExitedFrom event 2022-12-05 18:11:00 +01:00
5449283e5d fix hoop light, improve desert texture tiling performance 2022-12-05 13:10:00 +01:00
4e95765d98 add puzzle names 2022-12-05 10:52:00 +01:00
edf9ccab0b fix build errors 2022-12-05 08:10:00 +01:00
9b262ce4c9 PlaceWithRelatedModule requirement, finish Puzzle D 2022-12-03 22:35:00 +01:00
655f495804 make dispenser available to all puzzles 2022-12-03 14:52:00 +01:00
824e043862 don't cache theme colours 2022-12-02 11:03:00 +01:00
88f1b19990 update unity, fix skybox 2022-12-01 16:00:00 +01:00
26602d3dbc Finish Puzzle C 2022-12-01 15:13:00 +01:00
ae3c6a50f5 holes 2022-11-30 22:32:10 +01:00
2b3daeadc2 Medium Puzzle B, refactor puzzle folder structure 2022-11-29 10:13:00 +01:00
3adf743c4c button cooldown to prevent spamming 2022-11-29 08:45:00 +01:00
450c16c94f DynamicColor, Crystal prefab, Finish Puzzle B 2022-11-28 23:31:00 +01:00
60e390a993 get theme colours from engine instead of storing reference to theme in module 2022-11-28 22:14:00 +01:00
8398d29f25 improve portal collider to prevent unwanted teleportation 2022-11-28 21:44:00 +01:00
efe3cceba1 small fixes in portal clones and Terminal B 2022-11-28 20:52:00 +01:00
8a708e27b8 fix portal render glitch 2022-11-28 19:54:45 +01:00
6106cdc544 vr ready buttons 2022-11-28 19:37:18 +01:00
f8990484cd desert spawn 2022-11-28 14:08:28 +01:00
15f3857302 desert portal 2022-11-27 12:12:02 +01:00
a5b8e4d131 refactor player assets into own assembly 2022-11-25 13:55:23 +01:00
3e51410ade rework dimensions and orientation into Placement, optimise requirements to work on previous candidates, use vec3 for positions 2022-11-24 11:47:54 +01:00
ae079c88a3 add Puzzle B 2022-11-22 11:55:06 +01:00
bc95843f44 correctly colour SymbolButton by button state, independently of event order 2022-11-22 11:54:20 +01:00
dca8a3b76e generalise terminal and ball prefabs for reuse 2022-11-22 00:37:11 +01:00
a42d3161fb refactor puzzle a assets out of puzzle folder for reuse 2022-11-22 00:27:19 +01:00
593379dd36 add Puzzle A variants 2022-11-22 00:10:26 +01:00
7244ab470c fix wrong smoothness factor in all materials 2022-11-22 00:09:47 +01:00
07a448a260 finish puzzle a logic 2022-11-21 20:38:48 +01:00
4aa429d87d button and symbol events, PuzzleDetail log type 2022-11-21 20:37:31 +01:00
dbcb9c0a24 relate terminal and ball 2022-11-21 11:41:06 +01:00
8ee43d6823 add PreconditionRequirement and RelatedModule requirement 2022-11-20 18:05:50 +01:00
70da016649 change terminal light name to not override internal name 2022-11-20 12:53:49 +01:00
2d6c3b67fd set correct shader properties in symbol button 2022-11-20 12:53:23 +01:00
9fdfafc3eb split into multiple assemblies 2022-11-20 12:52:22 +01:00