rename DefaultEngine to be more readable

This commit is contained in:
2022-12-14 20:07:25 +01:00
parent 65b4cecd9b
commit 22458e6d18
16 changed files with 40 additions and 39 deletions

View File

@@ -28,12 +28,12 @@ namespace EscapeRoomEngine.Desert.Runtime.Dispenser
{
CloseHatch();
dispenseButton.Disable();
_light.color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor.hdr;
_light.color = Engine.Runtime.Engine.Theme.solvedColor.hdr;
}
else
{
dispenseButton.Enable();
_light.color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor.hdr;
_light.color = Engine.Runtime.Engine.Theme.puzzleColor.hdr;
}
}
}

View File

@@ -23,13 +23,13 @@ namespace EscapeRoomEngine.Desert.Runtime
ButtonEvent += (_, _) =>
{
var color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
var color = Engine.Runtime.Engine.Theme.puzzleColor;
if (!Active)
{
color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
color = Engine.Runtime.Engine.Theme.solvedColor;
} else if (Pressed)
{
color = Engine.Runtime.Engine.DefaultEngine.theme.activeColor;
color = Engine.Runtime.Engine.Theme.activeColor;
}
_material.SetColor(FresnelColor, color.hdr);

View File

@@ -28,12 +28,12 @@ namespace EscapeRoomEngine.Desert.Runtime
switch (type)
{
case PuzzleEventType.Restarted:
var color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
var color = Engine.Runtime.Engine.Theme.puzzleColor;
rings.ForEach(ring => ring.color = color.hdr);
_dispenser.Reset();
break;
case PuzzleEventType.Solved:
color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
color = Engine.Runtime.Engine.Theme.solvedColor;
rings.ForEach(ring => ring.color = color.hdr);
_dispenser.Solve();
break;

View File

@@ -20,10 +20,10 @@ namespace EscapeRoomEngine.Desert.Runtime.Portal
switch (type)
{
case DoorEventType.Unlocked:
_emission.color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor.hdr;
_emission.color = Engine.Runtime.Engine.Theme.solvedColor.hdr;
break;
case DoorEventType.Locked:
_emission.color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor.hdr;
_emission.color = Engine.Runtime.Engine.Theme.puzzleColor.hdr;
break;
}
};

View File

@@ -18,8 +18,8 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
set
{
statusLight.color = value ?
Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor.hdr
: Engine.Runtime.Engine.DefaultEngine.theme.solvedColor.hdr;
Engine.Runtime.Engine.Theme.puzzleColor.hdr
: Engine.Runtime.Engine.Theme.solvedColor.hdr;
ring.rotating = value;
if (!value)
{

View File

@@ -46,12 +46,12 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
{
case PuzzleEventType.Restarted:
_ball.Active = true;
terminalLight.color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor.hdr;
terminalLight.color = Engine.Runtime.Engine.Theme.puzzleColor.hdr;
symbols.ForEach(symbol => symbol.Enable());
break;
case PuzzleEventType.Solved:
_ball.Active = false;
terminalLight.color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor.hdr;
terminalLight.color = Engine.Runtime.Engine.Theme.solvedColor.hdr;
symbols.ForEach(symbol => symbol.Disable());
break;
case PuzzleEventType.WrongInput:

View File

@@ -42,14 +42,14 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_B
switch (type)
{
case PuzzleEventType.Restarted:
var color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
var color = Engine.Runtime.Engine.Theme.puzzleColor;
crystal.Color = color;
lights.ForEach(emission => emission.color = color.hdr);
rotators.ForEach(rotator => rotator.Emission.color = color.hdr);
buttonActions.ForEach(action => action.button.Enable());
break;
case PuzzleEventType.Solved:
color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
color = Engine.Runtime.Engine.Theme.solvedColor;
crystal.Color = color;
lights.ForEach(emission => emission.color = color.hdr);
rotators.ForEach(rotator => rotator.Emission.color = color.hdr);

View File

@@ -30,7 +30,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
{
if (Active)
{
var color = Engine.Runtime.Engine.DefaultEngine.theme.activeColor;
var color = Engine.Runtime.Engine.Theme.activeColor;
orb.Color = color.hdr;
Emission.color = color.hdr;
@@ -44,7 +44,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
var orb = other.GetComponent<DispenserOrb>();
if (orb != null)
{
var color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
var color = Engine.Runtime.Engine.Theme.puzzleColor;
if (Active)
{

View File

@@ -31,7 +31,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
switch (type)
{
case PuzzleEventType.Restarted:
var color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
var color = Engine.Runtime.Engine.Theme.puzzleColor;
_holes.ForEach(hole =>
{
hole.Enable();
@@ -41,8 +41,8 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
_dispenser.Reset();
break;
case PuzzleEventType.Solved:
var solvedColor = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
var activeColor = Engine.Runtime.Engine.DefaultEngine.theme.activeColor;
var solvedColor = Engine.Runtime.Engine.Theme.solvedColor;
var activeColor = Engine.Runtime.Engine.Theme.activeColor;
_holes.ForEach(hole =>
{
hole.Disable();

View File

@@ -43,7 +43,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Editor
{
if (EditorApplication.isPlaying)
{
Engine.DefaultEngine.CurrentRoom.Match(some: room => room.EnterRoom());
Engine.Instance.CurrentRoom.Match(some: room => room.EnterRoom());
UpdateUI();
}
}
@@ -52,7 +52,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Editor
{
if (EditorApplication.isPlaying)
{
Engine.DefaultEngine.CurrentRoom.Match(some: room => room.SkipRoom());
Engine.Instance.CurrentRoom.Match(some: room => room.SkipRoom());
UpdateUI();
}
}
@@ -61,8 +61,8 @@ namespace EscapeRoomEngine.Engine.Runtime.Editor
{
if (EditorApplication.isPlaying)
{
Engine.DefaultEngine.CurrentRoom.Match(some: room => room.SkipRoom());
Engine.DefaultEngine.CurrentRoom.Match(some: room => room.EnterRoom());
Engine.Instance.CurrentRoom.Match(some: room => room.SkipRoom());
Engine.Instance.CurrentRoom.Match(some: room => room.EnterRoom());
UpdateUI();
}
}
@@ -73,7 +73,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Editor
{
if (!_registeredUpdateEvent)
{
Engine.DefaultEngine.UpdateUIEvent += UpdateUI;
Engine.Instance.UpdateUIEvent += UpdateUI;
_registeredUpdateEvent = true;
}
}
@@ -82,9 +82,9 @@ namespace EscapeRoomEngine.Engine.Runtime.Editor
_registeredUpdateEvent = false;
}
_passToNextRoomButton.SetEnabled(EditorApplication.isPlaying && Engine.DefaultEngine.NumberOfRooms > 1);
_skipCurrentRoomButton.SetEnabled(EditorApplication.isPlaying && Engine.DefaultEngine.NumberOfRooms > 0);
_skipAndPassButton.SetEnabled(EditorApplication.isPlaying && Engine.DefaultEngine.NumberOfRooms > 0);
_passToNextRoomButton.SetEnabled(EditorApplication.isPlaying && Engine.Instance.NumberOfRooms > 1);
_skipCurrentRoomButton.SetEnabled(EditorApplication.isPlaying && Engine.Instance.NumberOfRooms > 0);
_skipAndPassButton.SetEnabled(EditorApplication.isPlaying && Engine.Instance.NumberOfRooms > 0);
}
}
#endif

View File

@@ -12,7 +12,8 @@ namespace EscapeRoomEngine.Engine.Runtime
{
public class Engine : MonoBehaviour
{
public static Engine DefaultEngine
public static EngineTheme Theme => Instance.theme;
public static Engine Instance
{
get
{

View File

@@ -27,7 +27,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Measurements
public override string ToString()
{
return $"{Engine.DefaultEngine.theme.GetPuzzle(ID)}: avg. {AverageTimeToSolve.ToTimeSpan():m':'ss} ({string.Join(", ", Measurements)})";
return $"{Engine.Theme.GetPuzzle(ID)}: avg. {AverageTimeToSolve.ToTimeSpan():m':'ss} ({string.Join(", ", Measurements)})";
}
}
}

View File

@@ -12,7 +12,7 @@ namespace EscapeRoomEngine.Engine.Runtime
internal Passage(DoorModule from)
{
if (!from.IsExit && !from.description.Equals(Engine.DefaultEngine.theme.spawnDoor))
if (!from.IsExit && !from.description.Equals(Engine.Theme.spawnDoor))
{
throw new WrongTypeException(DoorType.Exit, DoorType.Entrance);
}

View File

@@ -83,12 +83,12 @@ namespace EscapeRoomEngine.Engine.Runtime
{
// generate a new room as soon as the player completes all puzzles in this one
case DoorEventType.Unlocked when !LastRoom && door.Equals(exit.fromOut):
Engine.DefaultEngine.GenerateRoom();
Engine.Instance.GenerateRoom();
break;
// start measurements on every puzzle as soon as the player enters the last room
case DoorEventType.ExitedFrom when door.Equals(entrance.toIn) && Engine.DefaultEngine.CurrentRoom.Contains(this):
case DoorEventType.ExitedFrom when door.Equals(entrance.toIn) && Engine.Instance.CurrentRoom.Contains(this):
_puzzles.ForEach(puzzle => Measure.StartMeasuring((PuzzleModuleDescription)puzzle.description));
Engine.DefaultEngine.HidePreviousRoom();
Engine.Instance.HidePreviousRoom();
break;
}
};

View File

@@ -46,8 +46,8 @@ namespace EscapeRoomEngine.Engine.Runtime
this.room = room;
rrPlacement = GenerateSpaceDimensions(
entrance,
Engine.DefaultEngine.theme.minRoomSize.ProjectAtFloor(),
Engine.DefaultEngine.theme.playSpace.ProjectAtFloor());
Engine.Theme.minRoomSize.ProjectAtFloor(),
Engine.Theme.playSpace.ProjectAtFloor());
// connect the space to its passage
entrance.PlaceEntrance(new DoorModule(this,
@@ -119,7 +119,7 @@ namespace EscapeRoomEngine.Engine.Runtime
else
location = left ? TileLocation.W : right ? TileLocation.E : TileLocation.C;
var tileObject = Object.Instantiate(Engine.DefaultEngine.theme.spaceTile, _spaceTiles.transform, false);
var tileObject = Object.Instantiate(Engine.Theme.spaceTile, _spaceTiles.transform, false);
tileObject.transform.localPosition = new Vector3(x, 0, z);
tileObject.showTile = location;
}

View File

@@ -41,7 +41,7 @@ namespace EscapeRoomEngine.Engine.Runtime.UI
private void Awake()
{
_targetTime = Engine.DefaultEngine.initialTargetTime;
_targetTime = Engine.Instance.initialTargetTime;
}
private void Start()
@@ -82,7 +82,7 @@ namespace EscapeRoomEngine.Engine.Runtime.UI
_timeElapsed = 0;
// generate the first room if it hasn't been generated yet
Engine.DefaultEngine.CurrentRoom.Match(none: () => Engine.DefaultEngine.GenerateRoom());
Engine.Instance.CurrentRoom.Match(none: () => Engine.Instance.GenerateRoom());
// start a new session
Measure.StartSession();