34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using EscapeRoomEngine.Engine.Runtime.Modules;
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using UnityEngine;
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namespace EscapeRoomEngine.Desert.Runtime.Portal
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{
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[RequireComponent(typeof(Emission))]
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public class DesertPortal : EscapeRoomEngine.Portal.Runtime.Portal
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{
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private Emission _emission;
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protected override void Awake()
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{
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base.Awake();
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_emission = GetComponent<Emission>();
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DoorEvent += (_, type) =>
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{
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// ReSharper disable once SwitchStatementMissingSomeEnumCasesNoDefault ConvertSwitchStatementToSwitchExpression
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switch (type)
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{
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case DoorEventType.Unlocked:
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_emission.color = Engine.Runtime.Engine.Theme.solvedColor.hdr;
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break;
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case DoorEventType.Locked:
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_emission.color = Engine.Runtime.Engine.Theme.puzzleColor.hdr;
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break;
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}
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};
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_emission.active = true;
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}
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}
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} |