puzzle module framework, puzzle a ball module
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@@ -0,0 +1,58 @@
|
|||||||
|
using System;
|
||||||
|
using Escape_Room_Engine.Engine.Scripts.Modules;
|
||||||
|
using NaughtyAttributes;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts
|
||||||
|
{
|
||||||
|
[RequireComponent(typeof(Animator))]
|
||||||
|
public class Ball : PuzzleState
|
||||||
|
{
|
||||||
|
private static readonly int LightFlash = Animator.StringToHash("Light Flash");
|
||||||
|
|
||||||
|
[BoxGroup("Internal")] [Required] public RingLight ringLight;
|
||||||
|
[BoxGroup("Internal")] [Required] public Ring ring;
|
||||||
|
|
||||||
|
private Animator _animator;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_animator = GetComponent<Animator>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
PuzzleEvent += (_, type) =>
|
||||||
|
{
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case PuzzleEventType.Restarted:
|
||||||
|
ring.Solved = false;
|
||||||
|
TurnOffRingLight();
|
||||||
|
break;
|
||||||
|
case PuzzleEventType.Solved:
|
||||||
|
ring.Solved = true;
|
||||||
|
ringLight.Color = theme.solvedColor;
|
||||||
|
TurnOnRingLight();
|
||||||
|
break;
|
||||||
|
case PuzzleEventType.WrongInput:
|
||||||
|
ringLight.Color = theme.puzzleColor;
|
||||||
|
_animator.SetTrigger(LightFlash);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(type), type, null);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public void TurnOnRingLight()
|
||||||
|
{
|
||||||
|
ringLight.Active = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void TurnOffRingLight()
|
||||||
|
{
|
||||||
|
ringLight.Active = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b9b2d31478f94735a2e19e7c07a27f05
|
||||||
|
timeCreated: 1668705636
|
||||||
@@ -0,0 +1,34 @@
|
|||||||
|
using Escape_Room_Engine.Desert.Scripts;
|
||||||
|
using NaughtyAttributes;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts
|
||||||
|
{
|
||||||
|
[RequireComponent(typeof(EmissionToggle))]
|
||||||
|
public class Crystal : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Required] public Light crystalLight;
|
||||||
|
|
||||||
|
public bool Active
|
||||||
|
{
|
||||||
|
get => _emission.active;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_emission.active = value;
|
||||||
|
crystalLight.enabled = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private EmissionToggle _emission;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_emission = GetComponent<EmissionToggle>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
Active = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 3b9480c87b3b4def9c85adb088dab147
|
||||||
|
timeCreated: 1668703088
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using NaughtyAttributes;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts
|
||||||
|
{
|
||||||
|
public class Ring : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float rotationAngle;
|
||||||
|
[MinMaxSlider(-180, 180)] public Vector2 activeRange;
|
||||||
|
[Required] public Crystal crystal;
|
||||||
|
public List<Symbol> symbols;
|
||||||
|
|
||||||
|
public bool Solved
|
||||||
|
{
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_solved = value;
|
||||||
|
crystal.Active = !_solved;
|
||||||
|
symbols.ForEach(symbol => symbol.Active = !_solved);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool _solved;
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if(!_solved)
|
||||||
|
{
|
||||||
|
transform.localRotation = Quaternion.AngleAxis(rotationAngle, Vector3.forward);
|
||||||
|
|
||||||
|
var activeSymbol = false;
|
||||||
|
symbols.ForEach(symbol =>
|
||||||
|
{
|
||||||
|
var angle = (rotationAngle - symbol.anglePosition) % 360;
|
||||||
|
var active = angle > activeRange.x && angle < activeRange.y || angle > 360 + activeRange.x;
|
||||||
|
symbol.Active = active;
|
||||||
|
activeSymbol |= active;
|
||||||
|
});
|
||||||
|
crystal.Active = activeSymbol;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: 7902f6a7fa0fd844f8ed93e3debd7778
|
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|
MonoImporter:
|
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|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
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|
defaultReferences: []
|
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|
executionOrder: 0
|
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|
icon: {instanceID: 0}
|
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|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,37 @@
|
|||||||
|
using Escape_Room_Engine.Desert.Scripts;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts
|
||||||
|
{
|
||||||
|
[RequireComponent(typeof(EmissionToggle), typeof(EmissionColor))]
|
||||||
|
public class RingLight : MonoBehaviour
|
||||||
|
{
|
||||||
|
public bool Active
|
||||||
|
{
|
||||||
|
get => _emissionToggle.active;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_emissionToggle.active = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public Color Color
|
||||||
|
{
|
||||||
|
get => _emissionColor.color;
|
||||||
|
set => _emissionColor.color = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
private EmissionToggle _emissionToggle;
|
||||||
|
private EmissionColor _emissionColor;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_emissionToggle = GetComponent<EmissionToggle>();
|
||||||
|
_emissionColor = GetComponent<EmissionColor>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
Active = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a8f20dfd8ae64b4d87b98590269b7298
|
||||||
|
timeCreated: 1668704631
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
using Escape_Room_Engine.Desert.Scripts;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts
|
||||||
|
{
|
||||||
|
[RequireComponent(typeof(EmissionToggle))]
|
||||||
|
public class Symbol : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float anglePosition;
|
||||||
|
|
||||||
|
public bool Active
|
||||||
|
{
|
||||||
|
get => _emission.active;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_emission.active = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private EmissionToggle _emission;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_emission = GetComponent<EmissionToggle>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
Active = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1e099fd852792c34188dcf102aa895e4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
38
Assets/Escape Room Engine/Desert/Scripts/EmissionColor.cs
Normal file
38
Assets/Escape Room Engine/Desert/Scripts/EmissionColor.cs
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Escape_Room_Engine.Desert.Scripts
|
||||||
|
{
|
||||||
|
public class EmissionColor : MonoBehaviour
|
||||||
|
{
|
||||||
|
private static readonly int EmissionColorNameID = Shader.PropertyToID("_EmissionColor");
|
||||||
|
|
||||||
|
public Color color;
|
||||||
|
|
||||||
|
private Color _previousColor;
|
||||||
|
private Material _material;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_material = GetComponent<Renderer>().material;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
Changed();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (!_previousColor.Equals(color))
|
||||||
|
{
|
||||||
|
Changed();
|
||||||
|
_previousColor = color;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Changed()
|
||||||
|
{
|
||||||
|
_material.SetColor(EmissionColorNameID, color);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 59658196528346f7a5af3e879a1a8af1
|
||||||
|
timeCreated: 1668704714
|
||||||
48
Assets/Escape Room Engine/Desert/Scripts/EmissionToggle.cs
Normal file
48
Assets/Escape Room Engine/Desert/Scripts/EmissionToggle.cs
Normal file
@@ -0,0 +1,48 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Escape_Room_Engine.Desert.Scripts
|
||||||
|
{
|
||||||
|
public class EmissionToggle : MonoBehaviour
|
||||||
|
{
|
||||||
|
internal bool active;
|
||||||
|
|
||||||
|
private bool _previousActive;
|
||||||
|
private Material _material;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_material = GetComponent<Renderer>().material;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
Changed();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (_previousActive != active)
|
||||||
|
{
|
||||||
|
Changed();
|
||||||
|
_previousActive = active;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Changed()
|
||||||
|
{
|
||||||
|
if (active)
|
||||||
|
{
|
||||||
|
_material.EnableKeyword("_EMISSION");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_material.DisableKeyword("_EMISSION");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetActive(bool to)
|
||||||
|
{
|
||||||
|
this.active = to;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 17de1e2991b64847bceea06f966f0560
|
||||||
|
timeCreated: 1668704065
|
||||||
@@ -13,7 +13,7 @@ MonoBehaviour:
|
|||||||
m_Name: Generic Door Entrance
|
m_Name: Generic Door Entrance
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
types: 00000000
|
types: 00000000
|
||||||
modulePrefab: {fileID: 5399176795272327488, guid: da9b7a57e7c37d149827fe17188bdeea,
|
modulePrefab: {fileID: 7146915386488129308, guid: da9b7a57e7c37d149827fe17188bdeea,
|
||||||
type: 3}
|
type: 3}
|
||||||
placementRequirements:
|
placementRequirements:
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- {fileID: 11400000, guid: 43eb2a566a244964aa3a3319eaafe1a8, type: 2}
|
- {fileID: 11400000, guid: 43eb2a566a244964aa3a3319eaafe1a8, type: 2}
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ MonoBehaviour:
|
|||||||
m_Name: Generic Door Exit
|
m_Name: Generic Door Exit
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
types: 01000000
|
types: 01000000
|
||||||
modulePrefab: {fileID: 5399176795272327488, guid: d877ee36ba6ace440aebce2c20cf70d6,
|
modulePrefab: {fileID: 7146915386488129308, guid: d877ee36ba6ace440aebce2c20cf70d6,
|
||||||
type: 3}
|
type: 3}
|
||||||
placementRequirements:
|
placementRequirements:
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- {fileID: 11400000, guid: 43eb2a566a244964aa3a3319eaafe1a8, type: 2}
|
- {fileID: 11400000, guid: 43eb2a566a244964aa3a3319eaafe1a8, type: 2}
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ MonoBehaviour:
|
|||||||
m_Name: Generic Module
|
m_Name: Generic Module
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
types:
|
types:
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modulePrefab: {fileID: 3864228228344123331, guid: ad2655de8289afa40aa520f9fc474681,
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modulePrefab: {fileID: 4604142456167599783, guid: ad2655de8289afa40aa520f9fc474681,
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type: 3}
|
type: 3}
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placementRequirements:
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placementRequirements:
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- {fileID: 11400000, guid: 43eb2a566a244964aa3a3319eaafe1a8, type: 2}
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- {fileID: 11400000, guid: 43eb2a566a244964aa3a3319eaafe1a8, type: 2}
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ MonoBehaviour:
|
|||||||
m_Name: Generic Puzzle
|
m_Name: Generic Puzzle
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
types: 02000000
|
types: 02000000
|
||||||
modulePrefab: {fileID: 1780958886295268827, guid: e419cb35bd744b24ea973860d8b1405d,
|
modulePrefab: {fileID: 9077423192650498975, guid: e419cb35bd744b24ea973860d8b1405d,
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||||||
type: 3}
|
type: 3}
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||||||
placementRequirements:
|
placementRequirements:
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- {fileID: 11400000, guid: 43eb2a566a244964aa3a3319eaafe1a8, type: 2}
|
- {fileID: 11400000, guid: 43eb2a566a244964aa3a3319eaafe1a8, type: 2}
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ MonoBehaviour:
|
|||||||
m_Name: Spawn
|
m_Name: Spawn
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
types: 00000000
|
types: 00000000
|
||||||
modulePrefab: {fileID: 641449049689494886, guid: db5350cd22f3a0f4f818a5f985342136,
|
modulePrefab: {fileID: 2388501677731357498, guid: db5350cd22f3a0f4f818a5f985342136,
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type: 3}
|
type: 3}
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placementRequirements:
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placementRequirements:
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- {fileID: 11400000, guid: 43eb2a566a244964aa3a3319eaafe1a8, type: 2}
|
- {fileID: 11400000, guid: 43eb2a566a244964aa3a3319eaafe1a8, type: 2}
|
||||||
|
|||||||
@@ -77,5 +77,24 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
|
propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents:
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- {fileID: 4604142456167599783, guid: ad2655de8289afa40aa520f9fc474681, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: ad2655de8289afa40aa520f9fc474681, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: ad2655de8289afa40aa520f9fc474681, type: 3}
|
||||||
|
--- !u!1 &913127997918145164 stripped
|
||||||
|
GameObject:
|
||||||
|
m_CorrespondingSourceObject: {fileID: 3864228228344123331, guid: ad2655de8289afa40aa520f9fc474681,
|
||||||
|
type: 3}
|
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|
m_PrefabInstance: {fileID: 4110777154808243535}
|
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|
m_PrefabAsset: {fileID: 0}
|
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|
--- !u!114 &2697478118666722512
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
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|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 913127997918145164}
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||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
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||||||
|
m_Script: {fileID: 11500000, guid: 696181e3eda449d49d4c1c88b07d7b05, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
|||||||
@@ -92,6 +92,7 @@ GameObject:
|
|||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
m_Component:
|
m_Component:
|
||||||
- component: {fileID: 7860513085978939562}
|
- component: {fileID: 7860513085978939562}
|
||||||
|
- component: {fileID: 4604142456167599783}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Generic Module
|
m_Name: Generic Module
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
@@ -115,6 +116,18 @@ Transform:
|
|||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!114 &4604142456167599783
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
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|
m_GameObject: {fileID: 3864228228344123331}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: efdc32c450f7411385748449459a17b4, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
--- !u!1 &4439105426094897912
|
--- !u!1 &4439105426094897912
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
@@ -82,5 +82,25 @@ PrefabInstance:
|
|||||||
propertyPath: m_Materials.Array.data[0]
|
propertyPath: m_Materials.Array.data[0]
|
||||||
value:
|
value:
|
||||||
objectReference: {fileID: 2100000, guid: 46455800cc2ce524c92336599f5ec772, type: 2}
|
objectReference: {fileID: 2100000, guid: 46455800cc2ce524c92336599f5ec772, type: 2}
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents:
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|
- {fileID: 4604142456167599783, guid: ad2655de8289afa40aa520f9fc474681, type: 3}
|
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m_SourcePrefab: {fileID: 100100000, guid: ad2655de8289afa40aa520f9fc474681, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: ad2655de8289afa40aa520f9fc474681, type: 3}
|
||||||
|
--- !u!1 &1780958886295268827 stripped
|
||||||
|
GameObject:
|
||||||
|
m_CorrespondingSourceObject: {fileID: 3864228228344123331, guid: ad2655de8289afa40aa520f9fc474681,
|
||||||
|
type: 3}
|
||||||
|
m_PrefabInstance: {fileID: 3249140089838199320}
|
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|
m_PrefabAsset: {fileID: 0}
|
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|
--- !u!114 &9077423192650498975
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
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|
m_CorrespondingSourceObject: {fileID: 0}
|
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|
m_PrefabInstance: {fileID: 0}
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|
m_PrefabAsset: {fileID: 0}
|
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|
m_GameObject: {fileID: 1780958886295268827}
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|
m_Enabled: 1
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|
m_EditorHideFlags: 0
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|
m_Script: {fileID: 11500000, guid: 265ea1efb38042b282ea67c50ac3e878, type: 3}
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|
m_Name:
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||||||
|
m_EditorClassIdentifier:
|
||||||
|
theme: {fileID: 0}
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ using UnityEngine;
|
|||||||
|
|
||||||
namespace Escape_Room_Engine.Engine.Scripts
|
namespace Escape_Room_Engine.Engine.Scripts
|
||||||
{
|
{
|
||||||
[CreateAssetMenu(menuName = "Engine Config")]
|
[CreateAssetMenu(menuName = "Engine Theme")]
|
||||||
public class EngineTheme : ScriptableObject
|
public class EngineTheme : ScriptableObject
|
||||||
{
|
{
|
||||||
#region Size
|
#region Size
|
||||||
@@ -26,6 +26,10 @@ namespace Escape_Room_Engine.Engine.Scripts
|
|||||||
[BoxGroup("Theme")]
|
[BoxGroup("Theme")]
|
||||||
public GameObject environment;
|
public GameObject environment;
|
||||||
|
|
||||||
|
[BoxGroup("Theme")]
|
||||||
|
[ColorUsage(false, true)]
|
||||||
|
public Color puzzleColor, solvedColor;
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Doors
|
#region Doors
|
||||||
|
|||||||
@@ -13,7 +13,19 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
|
|||||||
{
|
{
|
||||||
public bool IsEntrance => IsType((ModuleType)DoorType.Entrance);
|
public bool IsEntrance => IsType((ModuleType)DoorType.Entrance);
|
||||||
public bool IsExit => IsType((ModuleType)DoorType.Exit);
|
public bool IsExit => IsType((ModuleType)DoorType.Exit);
|
||||||
internal new DoorState State { get; private set; }
|
|
||||||
|
internal DoorState DoorState
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (State is DoorState doorState)
|
||||||
|
{
|
||||||
|
return doorState;
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new Exception("DoorModule must contain a DoorState");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
internal DoorModule(Space space, DoorModuleDescription description) : base(space, description)
|
internal DoorModule(Space space, DoorModuleDescription description) : base(space, description)
|
||||||
{
|
{
|
||||||
@@ -27,12 +39,6 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
|
|||||||
space.room.AddDoor(this);
|
space.room.AddDoor(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void AddStateComponent()
|
|
||||||
{
|
|
||||||
State = moduleObject.AddComponent<DoorState>();
|
|
||||||
State.SetModule(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return $"{(IsEntrance ? "Entrance" : IsExit ? "Exit" : "Unknown")} door";
|
return $"{(IsEntrance ? "Entrance" : IsExit ? "Exit" : "Unknown")} door";
|
||||||
|
|||||||
@@ -39,9 +39,7 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
protected Dimensions srDimensions;
|
protected Dimensions srDimensions;
|
||||||
|
|
||||||
protected GameObject moduleObject;
|
|
||||||
protected readonly Space space;
|
protected readonly Space space;
|
||||||
private GameObject _orientationObject;
|
|
||||||
|
|
||||||
internal Module(Space space, ModuleDescription description)
|
internal Module(Space space, ModuleDescription description)
|
||||||
{
|
{
|
||||||
@@ -96,21 +94,12 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
|
|||||||
|
|
||||||
internal virtual void InstantiateModule(Transform parent)
|
internal virtual void InstantiateModule(Transform parent)
|
||||||
{
|
{
|
||||||
moduleObject = new GameObject(ToString());
|
Logger.Log($"Instantiating {this}", LogType.RoomGeneration);
|
||||||
moduleObject.transform.SetParent(parent, false);
|
|
||||||
moduleObject.transform.localPosition = new Vector3(srDimensions.x + .5f, 0, srDimensions.z + .5f);
|
|
||||||
AddStateComponent();
|
|
||||||
|
|
||||||
_orientationObject = new GameObject("Orientation");
|
State = Object.Instantiate(description.modulePrefab, parent, false);
|
||||||
_orientationObject.transform.SetParent(moduleObject.transform, false);
|
State.transform.localPosition = new Vector3(srDimensions.x + .5f, 0, srDimensions.z + .5f);
|
||||||
_orientationObject.transform.Rotate(Vector3.up, (float)orientation);
|
State.transform.Rotate(Vector3.up, (float)orientation);
|
||||||
|
State.name = ToString();
|
||||||
Object.Instantiate(description.modulePrefab, _orientationObject.transform, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void AddStateComponent()
|
|
||||||
{
|
|
||||||
State = moduleObject.AddComponent<ModuleState>();
|
|
||||||
State.SetModule(this);
|
State.SetModule(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
|
|||||||
public class ModuleDescription : ScriptableObject
|
public class ModuleDescription : ScriptableObject
|
||||||
{
|
{
|
||||||
public List<ModuleType> types = new();
|
public List<ModuleType> types = new();
|
||||||
public GameObject modulePrefab;
|
public ModuleState modulePrefab;
|
||||||
public List<PlacementRequirement> placementRequirements = new();
|
public List<PlacementRequirement> placementRequirements = new();
|
||||||
public List<OrientationRequirement> orientationRequirements = new();
|
public List<OrientationRequirement> orientationRequirements = new();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,10 +1,22 @@
|
|||||||
using UnityEngine;
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Escape_Room_Engine.Engine.Scripts.Modules
|
namespace Escape_Room_Engine.Engine.Scripts.Modules
|
||||||
{
|
{
|
||||||
public class PuzzleModule : Module
|
public class PuzzleModule : Module
|
||||||
{
|
{
|
||||||
internal new PuzzleState State { get; private set; }
|
internal PuzzleState PuzzleState
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (State is PuzzleState puzzleState)
|
||||||
|
{
|
||||||
|
return puzzleState;
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new Exception("PuzzleModule must contain a PuzzleState");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
internal PuzzleModule(Space space, PuzzleModuleDescription description) : base(space, description)
|
internal PuzzleModule(Space space, PuzzleModuleDescription description) : base(space, description)
|
||||||
{
|
{
|
||||||
@@ -17,11 +29,5 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
|
|||||||
|
|
||||||
space.room.AddPuzzle(this);
|
space.room.AddPuzzle(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void AddStateComponent()
|
|
||||||
{
|
|
||||||
State = moduleObject.AddComponent<PuzzleState>();
|
|
||||||
State.SetModule(this);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,12 +1,28 @@
|
|||||||
using System;
|
using System;
|
||||||
using Escape_Room_Engine.Engine.Scripts.Utilities;
|
using Escape_Room_Engine.Engine.Scripts.Utilities;
|
||||||
using NaughtyAttributes;
|
using NaughtyAttributes;
|
||||||
|
using Logger = Escape_Room_Engine.Engine.Scripts.Utilities.Logger;
|
||||||
|
using LogType = Escape_Room_Engine.Engine.Scripts.Utilities.LogType;
|
||||||
|
|
||||||
namespace Escape_Room_Engine.Engine.Scripts.Modules
|
namespace Escape_Room_Engine.Engine.Scripts.Modules
|
||||||
{
|
{
|
||||||
public enum PuzzleEventType
|
public enum PuzzleEventType
|
||||||
{
|
{
|
||||||
Restarted, Solved
|
Restarted, Solved, WrongInput
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class PuzzleEventExtensions
|
||||||
|
{
|
||||||
|
public static string Description(this PuzzleEventType type, PuzzleModule module)
|
||||||
|
{
|
||||||
|
return type switch
|
||||||
|
{
|
||||||
|
PuzzleEventType.Restarted => $"{module} has been restarted",
|
||||||
|
PuzzleEventType.Solved => $"{module} has been solved",
|
||||||
|
PuzzleEventType.WrongInput => $"Wrong input for {module}",
|
||||||
|
_ => throw new ArgumentOutOfRangeException(nameof(type), type, null)
|
||||||
|
};
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public delegate void PuzzleEventHandler(PuzzleModule source, PuzzleEventType e);
|
public delegate void PuzzleEventHandler(PuzzleModule source, PuzzleEventType e);
|
||||||
@@ -14,6 +30,7 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
|
|||||||
public class PuzzleState : ModuleState
|
public class PuzzleState : ModuleState
|
||||||
{
|
{
|
||||||
public event PuzzleEventHandler PuzzleEvent;
|
public event PuzzleEventHandler PuzzleEvent;
|
||||||
|
public EngineTheme theme;
|
||||||
|
|
||||||
private new PuzzleModule Module { get; set; }
|
private new PuzzleModule Module { get; set; }
|
||||||
public bool Solved
|
public bool Solved
|
||||||
@@ -34,7 +51,7 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
|
|||||||
|
|
||||||
private void OnPuzzleEvent(PuzzleEventType type)
|
private void OnPuzzleEvent(PuzzleEventType type)
|
||||||
{
|
{
|
||||||
Logger.Log($"{Module} has been {type}", LogType.PuzzleFlow);
|
Logger.Log(type.Description(Module), LogType.PuzzleFlow);
|
||||||
|
|
||||||
PuzzleEvent?.Invoke(Module, type);
|
PuzzleEvent?.Invoke(Module, type);
|
||||||
}
|
}
|
||||||
@@ -62,5 +79,11 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
|
|||||||
{
|
{
|
||||||
Solved = false;
|
Solved = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Button("Trigger Wrong Input", EButtonEnableMode.Playmode)]
|
||||||
|
public void WrongInput()
|
||||||
|
{
|
||||||
|
OnPuzzleEvent(PuzzleEventType.WrongInput);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -27,7 +27,7 @@ namespace Escape_Room_Engine.Engine.Scripts.Requirements
|
|||||||
// ReSharper disable once RedundantIfElseBlock
|
// ReSharper disable once RedundantIfElseBlock
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Utilities.Logger.Log("Could not find suitable placement for module", Utilities.LogType.ModulePlacement);
|
Utilities.Logger.Log($"Could not find suitable placement for {module}", Utilities.LogType.ModulePlacement);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -34,22 +34,22 @@ namespace Escape_Room_Engine.Engine.Scripts
|
|||||||
{
|
{
|
||||||
Logger.Log($"Skipping {this}...", LogType.PuzzleFlow);
|
Logger.Log($"Skipping {this}...", LogType.PuzzleFlow);
|
||||||
|
|
||||||
_puzzles.ForEach(puzzle => puzzle.State.Solve());
|
_puzzles.ForEach(puzzle => puzzle.PuzzleState.Solve());
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void AddPuzzle(PuzzleModule puzzle)
|
internal void AddPuzzle(PuzzleModule puzzle)
|
||||||
{
|
{
|
||||||
_puzzles.Add(puzzle);
|
_puzzles.Add(puzzle);
|
||||||
puzzle.State.PuzzleEvent += OnPuzzleEvent;
|
puzzle.PuzzleState.PuzzleEvent += OnPuzzleEvent;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnPuzzleEvent(PuzzleModule puzzle, PuzzleEventType type)
|
private void OnPuzzleEvent(PuzzleModule puzzle, PuzzleEventType type)
|
||||||
{
|
{
|
||||||
if (type == PuzzleEventType.Solved)
|
if (type == PuzzleEventType.Solved)
|
||||||
{
|
{
|
||||||
if (_puzzles.All(p => p.State.Solved))
|
if (_puzzles.All(p => p.PuzzleState.Solved))
|
||||||
{
|
{
|
||||||
exit.fromOut.State.Unlock();
|
exit.fromOut.DoorState.Unlock();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -57,7 +57,7 @@ namespace Escape_Room_Engine.Engine.Scripts
|
|||||||
internal void AddDoor(DoorModule door)
|
internal void AddDoor(DoorModule door)
|
||||||
{
|
{
|
||||||
_doors.Add(door);
|
_doors.Add(door);
|
||||||
door.State.DoorEvent += OnDoorEvent;
|
door.DoorState.DoorEvent += OnDoorEvent;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDoorEvent(DoorModule door, DoorEventType type)
|
private void OnDoorEvent(DoorModule door, DoorEventType type)
|
||||||
|
|||||||
Reference in New Issue
Block a user