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modular-vr/Assets/Escape Room Engine/Desert/Modules/Puzzle A/Scripts/RingLight.cs

37 lines
925 B
C#

using Escape_Room_Engine.Desert.Scripts;
using UnityEngine;
namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts
{
[RequireComponent(typeof(EmissionToggle), typeof(EmissionColor))]
public class RingLight : MonoBehaviour
{
public bool Active
{
get => _emissionToggle.active;
set
{
_emissionToggle.active = value;
}
}
public Color Color
{
get => _emissionColor.color;
set => _emissionColor.color = value;
}
private EmissionToggle _emissionToggle;
private EmissionColor _emissionColor;
private void Awake()
{
_emissionToggle = GetComponent<EmissionToggle>();
_emissionColor = GetComponent<EmissionColor>();
}
private void Start()
{
Active = false;
}
}
}