using Escape_Room_Engine.Desert.Scripts; using UnityEngine; namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts { [RequireComponent(typeof(EmissionToggle), typeof(EmissionColor))] public class RingLight : MonoBehaviour { public bool Active { get => _emissionToggle.active; set { _emissionToggle.active = value; } } public Color Color { get => _emissionColor.color; set => _emissionColor.color = value; } private EmissionToggle _emissionToggle; private EmissionColor _emissionColor; private void Awake() { _emissionToggle = GetComponent(); _emissionColor = GetComponent(); } private void Start() { Active = false; } } }