Files
modular-vr/Assets/Escape Room Engine/Desert/Scripts/EmissionToggle.cs

48 lines
956 B
C#

using UnityEngine;
namespace Escape_Room_Engine.Desert.Scripts
{
public class EmissionToggle : MonoBehaviour
{
internal bool active;
private bool _previousActive;
private Material _material;
private void Awake()
{
_material = GetComponent<Renderer>().material;
}
private void Start()
{
Changed();
}
private void Update()
{
if (_previousActive != active)
{
Changed();
_previousActive = active;
}
}
private void Changed()
{
if (active)
{
_material.EnableKeyword("_EMISSION");
}
else
{
_material.DisableKeyword("_EMISSION");
}
}
public void SetActive(bool to)
{
this.active = to;
}
}
}