puzzle module framework, puzzle a ball module
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using System;
|
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using Escape_Room_Engine.Engine.Scripts.Modules;
|
||||
using NaughtyAttributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts
|
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{
|
||||
[RequireComponent(typeof(Animator))]
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public class Ball : PuzzleState
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{
|
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private static readonly int LightFlash = Animator.StringToHash("Light Flash");
|
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|
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[BoxGroup("Internal")] [Required] public RingLight ringLight;
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[BoxGroup("Internal")] [Required] public Ring ring;
|
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private Animator _animator;
|
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private void Awake()
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{
|
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|
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}
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private void Start()
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{
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|
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{
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switch (type)
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{
|
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case PuzzleEventType.Restarted:
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ring.Solved = false;
|
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|
||||
break;
|
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case PuzzleEventType.Solved:
|
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ring.Solved = true;
|
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ringLight.Color = theme.solvedColor;
|
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TurnOnRingLight();
|
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break;
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case PuzzleEventType.WrongInput:
|
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ringLight.Color = theme.puzzleColor;
|
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_animator.SetTrigger(LightFlash);
|
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(type), type, null);
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}
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};
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}
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public void TurnOnRingLight()
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{
|
||||
ringLight.Active = true;
|
||||
}
|
||||
|
||||
public void TurnOffRingLight()
|
||||
{
|
||||
ringLight.Active = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b9b2d31478f94735a2e19e7c07a27f05
|
||||
timeCreated: 1668705636
|
||||
@@ -0,0 +1,34 @@
|
||||
using Escape_Room_Engine.Desert.Scripts;
|
||||
using NaughtyAttributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts
|
||||
{
|
||||
[RequireComponent(typeof(EmissionToggle))]
|
||||
public class Crystal : MonoBehaviour
|
||||
{
|
||||
[Required] public Light crystalLight;
|
||||
|
||||
public bool Active
|
||||
{
|
||||
get => _emission.active;
|
||||
set
|
||||
{
|
||||
_emission.active = value;
|
||||
crystalLight.enabled = value;
|
||||
}
|
||||
}
|
||||
|
||||
private EmissionToggle _emission;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_emission = GetComponent<EmissionToggle>();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
Active = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3b9480c87b3b4def9c85adb088dab147
|
||||
timeCreated: 1668703088
|
||||
@@ -0,0 +1,44 @@
|
||||
using System.Collections.Generic;
|
||||
using NaughtyAttributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts
|
||||
{
|
||||
public class Ring : MonoBehaviour
|
||||
{
|
||||
public float rotationAngle;
|
||||
[MinMaxSlider(-180, 180)] public Vector2 activeRange;
|
||||
[Required] public Crystal crystal;
|
||||
public List<Symbol> symbols;
|
||||
|
||||
public bool Solved
|
||||
{
|
||||
set
|
||||
{
|
||||
_solved = value;
|
||||
crystal.Active = !_solved;
|
||||
symbols.ForEach(symbol => symbol.Active = !_solved);
|
||||
}
|
||||
}
|
||||
|
||||
private bool _solved;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if(!_solved)
|
||||
{
|
||||
transform.localRotation = Quaternion.AngleAxis(rotationAngle, Vector3.forward);
|
||||
|
||||
var activeSymbol = false;
|
||||
symbols.ForEach(symbol =>
|
||||
{
|
||||
var angle = (rotationAngle - symbol.anglePosition) % 360;
|
||||
var active = angle > activeRange.x && angle < activeRange.y || angle > 360 + activeRange.x;
|
||||
symbol.Active = active;
|
||||
activeSymbol |= active;
|
||||
});
|
||||
crystal.Active = activeSymbol;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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guid: 7902f6a7fa0fd844f8ed93e3debd7778
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MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,37 @@
|
||||
using Escape_Room_Engine.Desert.Scripts;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts
|
||||
{
|
||||
[RequireComponent(typeof(EmissionToggle), typeof(EmissionColor))]
|
||||
public class RingLight : MonoBehaviour
|
||||
{
|
||||
public bool Active
|
||||
{
|
||||
get => _emissionToggle.active;
|
||||
set
|
||||
{
|
||||
_emissionToggle.active = value;
|
||||
}
|
||||
}
|
||||
public Color Color
|
||||
{
|
||||
get => _emissionColor.color;
|
||||
set => _emissionColor.color = value;
|
||||
}
|
||||
|
||||
private EmissionToggle _emissionToggle;
|
||||
private EmissionColor _emissionColor;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_emissionToggle = GetComponent<EmissionToggle>();
|
||||
_emissionColor = GetComponent<EmissionColor>();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
Active = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: a8f20dfd8ae64b4d87b98590269b7298
|
||||
timeCreated: 1668704631
|
||||
@@ -0,0 +1,32 @@
|
||||
using Escape_Room_Engine.Desert.Scripts;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Escape_Room_Engine.Desert.Modules.Puzzle_A.Scripts
|
||||
{
|
||||
[RequireComponent(typeof(EmissionToggle))]
|
||||
public class Symbol : MonoBehaviour
|
||||
{
|
||||
public float anglePosition;
|
||||
|
||||
public bool Active
|
||||
{
|
||||
get => _emission.active;
|
||||
set
|
||||
{
|
||||
_emission.active = value;
|
||||
}
|
||||
}
|
||||
|
||||
private EmissionToggle _emission;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_emission = GetComponent<EmissionToggle>();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
Active = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1e099fd852792c34188dcf102aa895e4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
|
||||
assetBundleName:
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assetBundleVariant:
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||||
38
Assets/Escape Room Engine/Desert/Scripts/EmissionColor.cs
Normal file
38
Assets/Escape Room Engine/Desert/Scripts/EmissionColor.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Escape_Room_Engine.Desert.Scripts
|
||||
{
|
||||
public class EmissionColor : MonoBehaviour
|
||||
{
|
||||
private static readonly int EmissionColorNameID = Shader.PropertyToID("_EmissionColor");
|
||||
|
||||
public Color color;
|
||||
|
||||
private Color _previousColor;
|
||||
private Material _material;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_material = GetComponent<Renderer>().material;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
Changed();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!_previousColor.Equals(color))
|
||||
{
|
||||
Changed();
|
||||
_previousColor = color;
|
||||
}
|
||||
}
|
||||
|
||||
private void Changed()
|
||||
{
|
||||
_material.SetColor(EmissionColorNameID, color);
|
||||
}
|
||||
}
|
||||
}
|
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 59658196528346f7a5af3e879a1a8af1
|
||||
timeCreated: 1668704714
|
||||
48
Assets/Escape Room Engine/Desert/Scripts/EmissionToggle.cs
Normal file
48
Assets/Escape Room Engine/Desert/Scripts/EmissionToggle.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Escape_Room_Engine.Desert.Scripts
|
||||
{
|
||||
public class EmissionToggle : MonoBehaviour
|
||||
{
|
||||
internal bool active;
|
||||
|
||||
private bool _previousActive;
|
||||
private Material _material;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_material = GetComponent<Renderer>().material;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
Changed();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (_previousActive != active)
|
||||
{
|
||||
Changed();
|
||||
_previousActive = active;
|
||||
}
|
||||
}
|
||||
|
||||
private void Changed()
|
||||
{
|
||||
if (active)
|
||||
{
|
||||
_material.EnableKeyword("_EMISSION");
|
||||
}
|
||||
else
|
||||
{
|
||||
_material.DisableKeyword("_EMISSION");
|
||||
}
|
||||
}
|
||||
|
||||
public void SetActive(bool to)
|
||||
{
|
||||
this.active = to;
|
||||
}
|
||||
}
|
||||
}
|
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 17de1e2991b64847bceea06f966f0560
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timeCreated: 1668704065
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@@ -13,7 +13,7 @@ MonoBehaviour:
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m_Name: Generic Door Entrance
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m_EditorClassIdentifier:
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types: 00000000
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modulePrefab: {fileID: 5399176795272327488, guid: da9b7a57e7c37d149827fe17188bdeea,
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modulePrefab: {fileID: 7146915386488129308, guid: da9b7a57e7c37d149827fe17188bdeea,
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placementRequirements:
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- {fileID: 11400000, guid: 43eb2a566a244964aa3a3319eaafe1a8, type: 2}
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|
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@@ -13,7 +13,7 @@ MonoBehaviour:
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m_Name: Generic Door Exit
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m_EditorClassIdentifier:
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types: 01000000
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modulePrefab: {fileID: 5399176795272327488, guid: d877ee36ba6ace440aebce2c20cf70d6,
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modulePrefab: {fileID: 7146915386488129308, guid: d877ee36ba6ace440aebce2c20cf70d6,
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type: 3}
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placementRequirements:
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- {fileID: 11400000, guid: 43eb2a566a244964aa3a3319eaafe1a8, type: 2}
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@@ -13,7 +13,7 @@ MonoBehaviour:
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m_Name: Generic Module
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m_EditorClassIdentifier:
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types:
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modulePrefab: {fileID: 3864228228344123331, guid: ad2655de8289afa40aa520f9fc474681,
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modulePrefab: {fileID: 4604142456167599783, guid: ad2655de8289afa40aa520f9fc474681,
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type: 3}
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placementRequirements:
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- {fileID: 11400000, guid: 43eb2a566a244964aa3a3319eaafe1a8, type: 2}
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||||
|
||||
@@ -13,7 +13,7 @@ MonoBehaviour:
|
||||
m_Name: Generic Puzzle
|
||||
m_EditorClassIdentifier:
|
||||
types: 02000000
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||||
modulePrefab: {fileID: 1780958886295268827, guid: e419cb35bd744b24ea973860d8b1405d,
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modulePrefab: {fileID: 9077423192650498975, guid: e419cb35bd744b24ea973860d8b1405d,
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type: 3}
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placementRequirements:
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- {fileID: 11400000, guid: 43eb2a566a244964aa3a3319eaafe1a8, type: 2}
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||||
|
||||
@@ -13,7 +13,7 @@ MonoBehaviour:
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m_Name: Spawn
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m_EditorClassIdentifier:
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types: 00000000
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modulePrefab: {fileID: 641449049689494886, guid: db5350cd22f3a0f4f818a5f985342136,
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modulePrefab: {fileID: 2388501677731357498, guid: db5350cd22f3a0f4f818a5f985342136,
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type: 3}
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placementRequirements:
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- {fileID: 11400000, guid: 43eb2a566a244964aa3a3319eaafe1a8, type: 2}
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@@ -77,5 +77,24 @@ PrefabInstance:
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m_RemovedComponents:
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- {fileID: 4604142456167599783, guid: ad2655de8289afa40aa520f9fc474681, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: ad2655de8289afa40aa520f9fc474681, type: 3}
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GameObject:
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m_CorrespondingSourceObject: {fileID: 3864228228344123331, guid: ad2655de8289afa40aa520f9fc474681,
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type: 3}
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m_PrefabInstance: {fileID: 4110777154808243535}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &2697478118666722512
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 913127997918145164}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 696181e3eda449d49d4c1c88b07d7b05, type: 3}
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m_EditorClassIdentifier:
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@@ -92,6 +92,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 7860513085978939562}
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- component: {fileID: 4604142456167599783}
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m_Layer: 0
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m_Name: Generic Module
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m_TagString: Untagged
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@@ -115,6 +116,18 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &4604142456167599783
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3864228228344123331}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: efdc32c450f7411385748449459a17b4, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &4439105426094897912
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GameObject:
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m_ObjectHideFlags: 0
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@@ -82,5 +82,25 @@ PrefabInstance:
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propertyPath: m_Materials.Array.data[0]
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value:
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objectReference: {fileID: 2100000, guid: 46455800cc2ce524c92336599f5ec772, type: 2}
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m_RemovedComponents:
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- {fileID: 4604142456167599783, guid: ad2655de8289afa40aa520f9fc474681, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: ad2655de8289afa40aa520f9fc474681, type: 3}
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--- !u!1 &1780958886295268827 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 3864228228344123331, guid: ad2655de8289afa40aa520f9fc474681,
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type: 3}
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m_PrefabInstance: {fileID: 3249140089838199320}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &9077423192650498975
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1780958886295268827}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 265ea1efb38042b282ea67c50ac3e878, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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||||
theme: {fileID: 0}
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||||
|
||||
@@ -5,7 +5,7 @@ using UnityEngine;
|
||||
|
||||
namespace Escape_Room_Engine.Engine.Scripts
|
||||
{
|
||||
[CreateAssetMenu(menuName = "Engine Config")]
|
||||
[CreateAssetMenu(menuName = "Engine Theme")]
|
||||
public class EngineTheme : ScriptableObject
|
||||
{
|
||||
#region Size
|
||||
@@ -26,6 +26,10 @@ namespace Escape_Room_Engine.Engine.Scripts
|
||||
[BoxGroup("Theme")]
|
||||
public GameObject environment;
|
||||
|
||||
[BoxGroup("Theme")]
|
||||
[ColorUsage(false, true)]
|
||||
public Color puzzleColor, solvedColor;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Doors
|
||||
|
||||
@@ -13,8 +13,20 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
|
||||
{
|
||||
public bool IsEntrance => IsType((ModuleType)DoorType.Entrance);
|
||||
public bool IsExit => IsType((ModuleType)DoorType.Exit);
|
||||
internal new DoorState State { get; private set; }
|
||||
|
||||
|
||||
internal DoorState DoorState
|
||||
{
|
||||
get
|
||||
{
|
||||
if (State is DoorState doorState)
|
||||
{
|
||||
return doorState;
|
||||
}
|
||||
|
||||
throw new Exception("DoorModule must contain a DoorState");
|
||||
}
|
||||
}
|
||||
|
||||
internal DoorModule(Space space, DoorModuleDescription description) : base(space, description)
|
||||
{
|
||||
srDimensions.Size = Vector2Int.one; // door always has size 1x1
|
||||
@@ -27,12 +39,6 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
|
||||
space.room.AddDoor(this);
|
||||
}
|
||||
|
||||
protected override void AddStateComponent()
|
||||
{
|
||||
State = moduleObject.AddComponent<DoorState>();
|
||||
State.SetModule(this);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{(IsEntrance ? "Entrance" : IsExit ? "Exit" : "Unknown")} door";
|
||||
|
||||
@@ -39,9 +39,7 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
|
||||
/// </summary>
|
||||
protected Dimensions srDimensions;
|
||||
|
||||
protected GameObject moduleObject;
|
||||
protected readonly Space space;
|
||||
private GameObject _orientationObject;
|
||||
|
||||
internal Module(Space space, ModuleDescription description)
|
||||
{
|
||||
@@ -96,21 +94,12 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
|
||||
|
||||
internal virtual void InstantiateModule(Transform parent)
|
||||
{
|
||||
moduleObject = new GameObject(ToString());
|
||||
moduleObject.transform.SetParent(parent, false);
|
||||
moduleObject.transform.localPosition = new Vector3(srDimensions.x + .5f, 0, srDimensions.z + .5f);
|
||||
AddStateComponent();
|
||||
|
||||
_orientationObject = new GameObject("Orientation");
|
||||
_orientationObject.transform.SetParent(moduleObject.transform, false);
|
||||
_orientationObject.transform.Rotate(Vector3.up, (float)orientation);
|
||||
|
||||
Object.Instantiate(description.modulePrefab, _orientationObject.transform, false);
|
||||
}
|
||||
|
||||
protected virtual void AddStateComponent()
|
||||
{
|
||||
State = moduleObject.AddComponent<ModuleState>();
|
||||
Logger.Log($"Instantiating {this}", LogType.RoomGeneration);
|
||||
|
||||
State = Object.Instantiate(description.modulePrefab, parent, false);
|
||||
State.transform.localPosition = new Vector3(srDimensions.x + .5f, 0, srDimensions.z + .5f);
|
||||
State.transform.Rotate(Vector3.up, (float)orientation);
|
||||
State.name = ToString();
|
||||
State.SetModule(this);
|
||||
}
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
|
||||
public class ModuleDescription : ScriptableObject
|
||||
{
|
||||
public List<ModuleType> types = new();
|
||||
public GameObject modulePrefab;
|
||||
public ModuleState modulePrefab;
|
||||
public List<PlacementRequirement> placementRequirements = new();
|
||||
public List<OrientationRequirement> orientationRequirements = new();
|
||||
}
|
||||
|
||||
@@ -1,10 +1,22 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Escape_Room_Engine.Engine.Scripts.Modules
|
||||
{
|
||||
public class PuzzleModule : Module
|
||||
{
|
||||
internal new PuzzleState State { get; private set; }
|
||||
internal PuzzleState PuzzleState
|
||||
{
|
||||
get
|
||||
{
|
||||
if (State is PuzzleState puzzleState)
|
||||
{
|
||||
return puzzleState;
|
||||
}
|
||||
|
||||
throw new Exception("PuzzleModule must contain a PuzzleState");
|
||||
}
|
||||
}
|
||||
|
||||
internal PuzzleModule(Space space, PuzzleModuleDescription description) : base(space, description)
|
||||
{
|
||||
@@ -17,11 +29,5 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
|
||||
|
||||
space.room.AddPuzzle(this);
|
||||
}
|
||||
|
||||
protected override void AddStateComponent()
|
||||
{
|
||||
State = moduleObject.AddComponent<PuzzleState>();
|
||||
State.SetModule(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,19 +1,36 @@
|
||||
using System;
|
||||
using Escape_Room_Engine.Engine.Scripts.Utilities;
|
||||
using NaughtyAttributes;
|
||||
using Logger = Escape_Room_Engine.Engine.Scripts.Utilities.Logger;
|
||||
using LogType = Escape_Room_Engine.Engine.Scripts.Utilities.LogType;
|
||||
|
||||
namespace Escape_Room_Engine.Engine.Scripts.Modules
|
||||
{
|
||||
public enum PuzzleEventType
|
||||
{
|
||||
Restarted, Solved
|
||||
Restarted, Solved, WrongInput
|
||||
}
|
||||
|
||||
|
||||
public static class PuzzleEventExtensions
|
||||
{
|
||||
public static string Description(this PuzzleEventType type, PuzzleModule module)
|
||||
{
|
||||
return type switch
|
||||
{
|
||||
PuzzleEventType.Restarted => $"{module} has been restarted",
|
||||
PuzzleEventType.Solved => $"{module} has been solved",
|
||||
PuzzleEventType.WrongInput => $"Wrong input for {module}",
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(type), type, null)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public delegate void PuzzleEventHandler(PuzzleModule source, PuzzleEventType e);
|
||||
|
||||
public class PuzzleState : ModuleState
|
||||
{
|
||||
public event PuzzleEventHandler PuzzleEvent;
|
||||
public EngineTheme theme;
|
||||
|
||||
private new PuzzleModule Module { get; set; }
|
||||
public bool Solved
|
||||
@@ -34,7 +51,7 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
|
||||
|
||||
private void OnPuzzleEvent(PuzzleEventType type)
|
||||
{
|
||||
Logger.Log($"{Module} has been {type}", LogType.PuzzleFlow);
|
||||
Logger.Log(type.Description(Module), LogType.PuzzleFlow);
|
||||
|
||||
PuzzleEvent?.Invoke(Module, type);
|
||||
}
|
||||
@@ -62,5 +79,11 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
|
||||
{
|
||||
Solved = false;
|
||||
}
|
||||
|
||||
[Button("Trigger Wrong Input", EButtonEnableMode.Playmode)]
|
||||
public void WrongInput()
|
||||
{
|
||||
OnPuzzleEvent(PuzzleEventType.WrongInput);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -27,7 +27,7 @@ namespace Escape_Room_Engine.Engine.Scripts.Requirements
|
||||
// ReSharper disable once RedundantIfElseBlock
|
||||
else
|
||||
{
|
||||
Utilities.Logger.Log("Could not find suitable placement for module", Utilities.LogType.ModulePlacement);
|
||||
Utilities.Logger.Log($"Could not find suitable placement for {module}", Utilities.LogType.ModulePlacement);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,22 +34,22 @@ namespace Escape_Room_Engine.Engine.Scripts
|
||||
{
|
||||
Logger.Log($"Skipping {this}...", LogType.PuzzleFlow);
|
||||
|
||||
_puzzles.ForEach(puzzle => puzzle.State.Solve());
|
||||
_puzzles.ForEach(puzzle => puzzle.PuzzleState.Solve());
|
||||
}
|
||||
|
||||
internal void AddPuzzle(PuzzleModule puzzle)
|
||||
{
|
||||
_puzzles.Add(puzzle);
|
||||
puzzle.State.PuzzleEvent += OnPuzzleEvent;
|
||||
puzzle.PuzzleState.PuzzleEvent += OnPuzzleEvent;
|
||||
}
|
||||
|
||||
private void OnPuzzleEvent(PuzzleModule puzzle, PuzzleEventType type)
|
||||
{
|
||||
if (type == PuzzleEventType.Solved)
|
||||
{
|
||||
if (_puzzles.All(p => p.State.Solved))
|
||||
if (_puzzles.All(p => p.PuzzleState.Solved))
|
||||
{
|
||||
exit.fromOut.State.Unlock();
|
||||
exit.fromOut.DoorState.Unlock();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -57,7 +57,7 @@ namespace Escape_Room_Engine.Engine.Scripts
|
||||
internal void AddDoor(DoorModule door)
|
||||
{
|
||||
_doors.Add(door);
|
||||
door.State.DoorEvent += OnDoorEvent;
|
||||
door.DoorState.DoorEvent += OnDoorEvent;
|
||||
}
|
||||
|
||||
private void OnDoorEvent(DoorModule door, DoorEventType type)
|
||||
|
||||
Reference in New Issue
Block a user