module state game objects
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@@ -25,6 +25,9 @@ namespace Escape_Room_Engine.Engine.Scripts
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}
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private static Engine _foundEngine;
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public delegate void UpdateUIHandler();
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public event UpdateUIHandler UpdateUIEvent;
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[Required] public EngineConfiguration config;
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public int NumberOfRooms => _rooms.Count;
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@@ -38,6 +41,8 @@ namespace Escape_Room_Engine.Engine.Scripts
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_playSpaceOrigin = new GameObject("Play Space Origin");
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_playSpaceOrigin.transform.SetParent(transform);
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_playSpaceOrigin.transform.localPosition = new Vector3(-config.playSpace.x / 2f, 0, -config.playSpace.y / 2f);
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GenerateRoom();
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}
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public void GenerateRoom()
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@@ -53,6 +58,8 @@ namespace Escape_Room_Engine.Engine.Scripts
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GenerateSpace(room, entrance); // TODO: rooms with more than one space
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room.InstantiateRoom(_playSpaceOrigin.transform, (_rooms.Count - 1).ToString());
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UpdateUI();
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}
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private void GenerateSpace(Room room, Passage entrance)
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@@ -77,14 +84,16 @@ namespace Escape_Room_Engine.Engine.Scripts
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room.AddSpace(space, exit);
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}
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public void HideOldestRoom()
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public void HidePreviousRoom()
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{
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if (NumberOfRooms > 0)
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if (NumberOfRooms > 1)
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{
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_rooms[NumberOfRooms - 1].roomObject.SetActive(false);
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_rooms[NumberOfRooms - 2].roomObject.SetActive(false);
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}
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}
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private void UpdateUI() => UpdateUIEvent?.Invoke();
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// ReSharper disable once SuggestBaseTypeForParameter
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// ReSharper disable once UnusedMember.Local
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private bool IsNotEmpty(List<DoorModuleDescription> modules) => modules.Count > 0;
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