stop hiding old rooms
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@@ -91,7 +91,7 @@ namespace EscapeRoomEngine.Engine.Runtime
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// start measurements on every puzzle as soon as the player enters the last room
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// start measurements on every puzzle as soon as the player enters the last room
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case DoorEventType.ExitedFrom when door.Equals(entrance.toIn) && Engine.Instance.CurrentRoom.Contains(this):
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case DoorEventType.ExitedFrom when door.Equals(entrance.toIn) && Engine.Instance.CurrentRoom.Contains(this):
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puzzles.ForEach(puzzle => Measure.StartMeasuring((PuzzleModuleDescription)puzzle.description));
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puzzles.ForEach(puzzle => Measure.StartMeasuring((PuzzleModuleDescription)puzzle.description));
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Engine.Instance.HidePreviousRoom();
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// Engine.Instance.HidePreviousRoom();
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break;
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break;
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}
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}
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};
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};
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