From 52cf3a7fbdb1d08037f77b5eaa0dd42d90a8affc Mon Sep 17 00:00:00 2001 From: milan Date: Wed, 22 Mar 2023 10:15:01 +0100 Subject: [PATCH] stop hiding old rooms --- Assets/Engine/Runtime/Room.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Engine/Runtime/Room.cs b/Assets/Engine/Runtime/Room.cs index abb697a..03ba870 100644 --- a/Assets/Engine/Runtime/Room.cs +++ b/Assets/Engine/Runtime/Room.cs @@ -91,7 +91,7 @@ namespace EscapeRoomEngine.Engine.Runtime // start measurements on every puzzle as soon as the player enters the last room case DoorEventType.ExitedFrom when door.Equals(entrance.toIn) && Engine.Instance.CurrentRoom.Contains(this): puzzles.ForEach(puzzle => Measure.StartMeasuring((PuzzleModuleDescription)puzzle.description)); - Engine.Instance.HidePreviousRoom(); + // Engine.Instance.HidePreviousRoom(); break; } };