move puzzle implementations out of engine
This commit is contained in:
@@ -2,6 +2,7 @@ using System.Collections.Generic;
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using System.Linq;
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using EscapeRoomEngine.Engine.Runtime.Measurements;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Modules.Description;
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using EscapeRoomEngine.Engine.Runtime.UI;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using NaughtyAttributes;
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@@ -1,5 +1,5 @@
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using System.Collections.Generic;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Modules.Description;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using JetBrains.Annotations;
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using NaughtyAttributes;
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@@ -1,6 +1,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Modules.Description;
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using EscapeRoomEngine.Engine.Runtime.UI;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using UnityEngine;
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@@ -1,7 +1,7 @@
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Modules.Description;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using JetBrains.Annotations;
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using Realms;
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@@ -1,4 +1,4 @@
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Modules.Description;
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using EscapeRoomEngine.Engine.Runtime.UI;
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using Realms;
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using UnityEngine;
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3
Assets/Engine/Runtime/Modules/Description.meta
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3
Assets/Engine/Runtime/Modules/Description.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 748b8c37770b495bb52f2acb59ba5641
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timeCreated: 1683591555
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@@ -1,6 +1,6 @@
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Modules
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namespace EscapeRoomEngine.Engine.Runtime.Modules.Description
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{
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/// <summary>
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/// The <see cref="ModuleDescription"/> for a <see cref="DoorModule"/>. Includes the description of the connected door.
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@@ -1,9 +1,10 @@
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using System.Collections.Generic;
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using EscapeRoomEngine.Engine.Runtime.Modules.State;
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using EscapeRoomEngine.Engine.Runtime.Requirements;
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using NaughtyAttributes;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Modules
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namespace EscapeRoomEngine.Engine.Runtime.Modules.Description
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{
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/// <summary>
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/// The description of a specific module variant. Includes any requirements, the types and the module state that should be initialised with the module.
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@@ -1,7 +1,7 @@
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using NaughtyAttributes;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Modules
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namespace EscapeRoomEngine.Engine.Runtime.Modules.Description
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{
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/// <summary>
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/// The <see cref="ModuleDescription"/> for a <see cref="DoorModule"/>. Includes the description of the connected door.
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@@ -1,4 +1,6 @@
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using System;
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using EscapeRoomEngine.Engine.Runtime.Modules.Description;
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using EscapeRoomEngine.Engine.Runtime.Modules.State;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using UnityEngine;
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@@ -1,6 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using EscapeRoomEngine.Engine.Runtime.Modules.Description;
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using EscapeRoomEngine.Engine.Runtime.Modules.State;
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using EscapeRoomEngine.Engine.Runtime.Requirements;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using UnityEngine;
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@@ -1,4 +1,6 @@
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using EscapeRoomEngine.Engine.Runtime.Modules.Description;
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using EscapeRoomEngine.Engine.Runtime.Modules.State;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Modules
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3
Assets/Engine/Runtime/Modules/State.meta
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3
Assets/Engine/Runtime/Modules/State.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 4cc6fbbfd1284b65841ac814a9936b9f
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timeCreated: 1683591527
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@@ -1,7 +1,7 @@
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using NaughtyAttributes;
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namespace EscapeRoomEngine.Engine.Runtime.Modules
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namespace EscapeRoomEngine.Engine.Runtime.Modules.State
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{
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public enum DoorEventType
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{
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@@ -1,6 +1,6 @@
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Modules
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namespace EscapeRoomEngine.Engine.Runtime.Modules.State
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{
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/// <summary>
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/// An abstract module state. Example implementations are <see cref="DoorState"/> and <see cref="PuzzleState"/>.
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@@ -2,11 +2,10 @@
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using JetBrains.Annotations;
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using NaughtyAttributes;
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using UnityEngine;
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using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
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using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
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namespace EscapeRoomEngine.Engine.Runtime.Modules
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namespace EscapeRoomEngine.Engine.Runtime.Modules.State
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{
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public enum PuzzleEventType
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{
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@@ -1,4 +1,4 @@
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namespace EscapeRoomEngine.Engine.Runtime.Modules
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namespace EscapeRoomEngine.Engine.Runtime.Modules.State
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{
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/// <summary>
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/// The spawn door is used in the first room.
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3
Assets/Engine/Runtime/Requirements/Placement.meta
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3
Assets/Engine/Runtime/Requirements/Placement.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 730542e39b51427399729e60f1405d5c
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timeCreated: 1683591635
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@@ -1,8 +1,9 @@
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using System.Collections.Generic;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Requirements
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namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
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{
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/// <summary>
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/// This requirement guarantees that the module faces the center of the space.
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@@ -10,7 +11,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
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[CreateAssetMenu(menuName = "Requirements/Face Space Center")]
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public class FaceSpaceCenter : PlacementRequirement
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{
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protected override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space)
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protected override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space)
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{
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float width = space.rrPlacement.size.x;
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float length = space.rrPlacement.size.y;
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@@ -1,8 +1,9 @@
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using System.Collections.Generic;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Requirements
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namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
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{
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/// <summary>
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/// This requirement forces a specific orientation.
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@@ -12,7 +13,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
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{
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public Orientation orientation;
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protected override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space)
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protected override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space)
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{
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candidates.RemoveAll(candidate => candidate.orientation != orientation);
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@@ -2,7 +2,7 @@
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Requirements
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namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
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{
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/// <summary>
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/// This requirement prevents modules from overlapping. For two models not to overlap, both of them need this requirement.
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@@ -10,7 +10,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
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[CreateAssetMenu(menuName = "Requirements/No Overlap")]
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public class NoOverlap : PlacementRequirement
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{
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protected override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space)
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protected override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space)
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{
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space.AllModules.ForEach(other => // for all other module ...
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other.srPlacement.ForEachPosition(otherPosition => // ... positions ...
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@@ -2,7 +2,7 @@
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Requirements
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namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
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{
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/// <summary>
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/// This requirement guarantees that the back side of the module is placed at the edge of the space.
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@@ -10,7 +10,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
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[CreateAssetMenu(menuName = "Requirements/Place Along Space Edges")]
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public class PlaceAlongSpaceEdges : PlacementRequirement
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{
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protected override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space)
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protected override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space)
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{
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var sizeMinusOne = space.rrPlacement.size - Vector2Int.one;
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@@ -2,7 +2,7 @@
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Requirements
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namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
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{
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/// <summary>
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/// This requirement allows any placement. Used for testing purposes.
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@@ -10,7 +10,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
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[CreateAssetMenu(menuName = "Requirements/Place Anywhere")]
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public class PlaceAnywhere : PlacementRequirement
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{
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protected override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space)
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protected override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space)
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{
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return candidates;
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}
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@@ -2,7 +2,7 @@
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Requirements
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namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
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{
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/// <summary>
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/// This requirement places a module exactly in the same position as its first related module.
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@@ -10,9 +10,9 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
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[CreateAssetMenu(menuName = "Requirements/Place With Related Module")]
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public class PlaceWithRelatedModule : PlacementRequirement
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{
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protected override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space)
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protected override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space)
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{
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return new List<Placement> { module.relatedModules[0].srPlacement };
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return new List<Utilities.Placement> { module.relatedModules[0].srPlacement };
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}
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}
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}
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@@ -8,9 +8,9 @@ namespace EscapeRoomEngine.Engine.Runtime.Requirements
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/// <summary>
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/// The main class any placement requirement inherits from. To place a module, every possible placement inside the space is put into a list of candidates that is then filtered by all placement requirements.
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/// </summary>
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public abstract class PlacementRequirement : Requirement<Placement>
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public abstract class PlacementRequirement : Requirement<Utilities.Placement>
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{
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protected abstract override List<Placement> FilterCandidates(List<Placement> candidates, Module module, Space space);
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protected abstract override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space);
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public static bool TryPlacing(Module module, Space space)
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{
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3
Assets/Engine/Runtime/Requirements/Precondition.meta
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3
Assets/Engine/Runtime/Requirements/Precondition.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: e6ea2e0c5bff467b8c9d720e958f87f8
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timeCreated: 1683591641
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@@ -1,9 +1,10 @@
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using System.Collections.Generic;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Modules.Description;
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using NaughtyAttributes;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.Requirements
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namespace EscapeRoomEngine.Engine.Runtime.Requirements.Precondition
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{
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/// <summary>
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/// This requirement guarantees that a module is placed in the same space as its related module.
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@@ -2,6 +2,8 @@ using System.Collections.Generic;
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using System.Linq;
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using EscapeRoomEngine.Engine.Runtime.Measurements;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Modules.Description;
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using EscapeRoomEngine.Engine.Runtime.Modules.State;
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using UnityEngine;
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using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
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using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Modules.Description;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using UnityEngine;
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using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
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3
Assets/Engine/Runtime/UI/Elements.meta
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3
Assets/Engine/Runtime/UI/Elements.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: c13c76161df849bfb0bd769d1756a66f
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timeCreated: 1683591920
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@@ -2,7 +2,7 @@ using NaughtyAttributes;
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using UnityEngine;
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using UnityEngine.UI;
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namespace EscapeRoomEngine.Engine.Runtime.UI
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namespace EscapeRoomEngine.Engine.Runtime.UI.Elements
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{
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/// <summary>
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/// This component is responsible to change the icon of the pause button depending on the game state.
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@@ -1,9 +1,9 @@
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using System.Collections.Generic;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Modules.Description;
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using NaughtyAttributes;
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using UnityEngine;
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namespace EscapeRoomEngine.Engine.Runtime.UI
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namespace EscapeRoomEngine.Engine.Runtime.UI.Elements
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{
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/// <summary>
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/// The puzzle plan UI component that displays the current puzzle plan in the game master window.
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@@ -1,11 +1,11 @@
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using EscapeRoomEngine.Engine.Runtime.Measurements;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Modules.Description;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using NaughtyAttributes;
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using UnityEngine;
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using UnityEngine.UI;
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namespace EscapeRoomEngine.Engine.Runtime.UI
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namespace EscapeRoomEngine.Engine.Runtime.UI.Elements
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{
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/// <summary>
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/// An entry in the <see cref="PuzzlePlan"/> UI component that displays the name and estimated time for a puzzle.
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using EscapeRoomEngine.Engine.Runtime.Measurements;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Modules.Description;
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using EscapeRoomEngine.Engine.Runtime.UI.Elements;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using NaughtyAttributes;
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using UnityEngine;
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@@ -1,6 +1,6 @@
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using System.Collections.Generic;
|
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|
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namespace EscapeRoomEngine.Engine.Runtime
|
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namespace EscapeRoomEngine.Engine.Runtime.Utilities
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{
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public enum Orientation
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{
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@@ -1,9 +1,8 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using Range = EscapeRoomEngine.Engine.Runtime.Utilities.Range;
|
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|
||||
namespace EscapeRoomEngine.Engine.Runtime
|
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namespace EscapeRoomEngine.Engine.Runtime.Utilities
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{
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/// <summary>
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/// A placement defines the position, size and orientation of a module or space.
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@@ -1,6 +1,6 @@
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using System;
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using System.Collections.Generic;
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Modules.State;
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using EscapeRoomEngine.Engine.Runtime.Utilities;
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using EscapeRoomEngine.VR.Runtime;
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using NaughtyAttributes;
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@@ -12,8 +12,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 28d04249c1c4438da94b524e7d4afff2, type: 3}
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m_Name: Station 46
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m_EditorClassIdentifier:
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||||
minRoomSize: {x: 3, y: 3}
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playSpace: {x: 4, y: 3}
|
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minRoomSize: {x: 4, y: 2}
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playSpace: {x: 4, y: 2}
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spaceTile: {fileID: 3229991053255736984, guid: b8f192f7cebe686468af6b1a71c4605b,
|
||||
type: 3}
|
||||
environment: {fileID: 5743657079028767629, guid: 17ecdbaca50efaa4ab503614dfec54a8,
|
||||
|
||||
@@ -1,7 +1,7 @@
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||||
using NaughtyAttributes;
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using UnityEngine;
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|
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namespace EscapeRoomEngine.Engine.Runtime.Modules
|
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namespace EscapeRoomEngine.Station46.Runtime
|
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{
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/// <summary>
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||||
/// A <see cref="StepPuzzle"/> whose steps are considered a cycle that can be started anywhere and must be stepped through once.
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||||
@@ -1,4 +1,5 @@
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using EscapeRoomEngine.Engine.Runtime.Modules;
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using EscapeRoomEngine.Engine.Runtime.Modules.State;
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||||
using NaughtyAttributes;
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using UnityEngine;
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||||
using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
|
||||
|
||||
@@ -1,6 +1,7 @@
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||||
using System.Collections;
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||||
using System.Collections.Generic;
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||||
using EscapeRoomEngine.Engine.Runtime.Modules;
|
||||
using EscapeRoomEngine.Engine.Runtime.Modules.State;
|
||||
using EscapeRoomEngine.Engine.Runtime.Utilities;
|
||||
using EscapeRoomEngine.Station46.Runtime.Dispenser;
|
||||
using NaughtyAttributes;
|
||||
|
||||
@@ -1,4 +1,4 @@
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||||
using EscapeRoomEngine.Engine.Runtime.Modules;
|
||||
using EscapeRoomEngine.Engine.Runtime.Modules.State;
|
||||
using UnityEngine;
|
||||
|
||||
namespace EscapeRoomEngine.Station46.Runtime.Portal
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using EscapeRoomEngine.Engine.Runtime.Modules;
|
||||
using EscapeRoomEngine.Engine.Runtime.Modules.State;
|
||||
using NaughtyAttributes;
|
||||
|
||||
namespace EscapeRoomEngine.Station46.Runtime.Puzzle_A
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using EscapeRoomEngine.Engine.Runtime.Modules;
|
||||
using EscapeRoomEngine.Engine.Runtime.Modules.State;
|
||||
using EscapeRoomEngine.Engine.Runtime.Utilities;
|
||||
using JetBrains.Annotations;
|
||||
using NaughtyAttributes;
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using EscapeRoomEngine.Engine.Runtime;
|
||||
using EscapeRoomEngine.Engine.Runtime.Modules;
|
||||
using EscapeRoomEngine.Engine.Runtime.Modules.State;
|
||||
using EscapeRoomEngine.Engine.Runtime.Utilities;
|
||||
using EscapeRoomEngine.Station46.Runtime.Puzzle_A;
|
||||
using JetBrains.Annotations;
|
||||
using NaughtyAttributes;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using EscapeRoomEngine.Engine.Runtime.Modules;
|
||||
using EscapeRoomEngine.Engine.Runtime.Modules.State;
|
||||
using EscapeRoomEngine.Engine.Runtime.Utilities;
|
||||
using NaughtyAttributes;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using EscapeRoomEngine.Engine.Runtime.Modules.State;
|
||||
using JetBrains.Annotations;
|
||||
using NaughtyAttributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace EscapeRoomEngine.Engine.Runtime.Modules
|
||||
namespace EscapeRoomEngine.Station46.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// The <see cref="PuzzleState"/> of a puzzle that requires a specific state to be solved.
|
||||
@@ -1,10 +1,11 @@
|
||||
using System;
|
||||
using EscapeRoomEngine.Engine.Runtime.Modules.State;
|
||||
using NaughtyAttributes;
|
||||
using UnityEngine;
|
||||
using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
|
||||
using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
|
||||
|
||||
namespace EscapeRoomEngine.Engine.Runtime.Modules
|
||||
namespace EscapeRoomEngine.Station46.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// The <see cref="PuzzleState"/> of a puzzle that includes a number of steps that need to be completed to solve it.
|
||||
Reference in New Issue
Block a user