stop hiding old rooms

This commit is contained in:
2023-03-22 10:15:01 +01:00
parent 30d8f986df
commit 52cf3a7fbd

View File

@@ -91,7 +91,7 @@ namespace EscapeRoomEngine.Engine.Runtime
// start measurements on every puzzle as soon as the player enters the last room
case DoorEventType.ExitedFrom when door.Equals(entrance.toIn) && Engine.Instance.CurrentRoom.Contains(this):
puzzles.ForEach(puzzle => Measure.StartMeasuring((PuzzleModuleDescription)puzzle.description));
Engine.Instance.HidePreviousRoom();
// Engine.Instance.HidePreviousRoom();
break;
}
};