rename DefaultEngine to be more readable
This commit is contained in:
@@ -28,12 +28,12 @@ namespace EscapeRoomEngine.Desert.Runtime.Dispenser
|
||||
{
|
||||
CloseHatch();
|
||||
dispenseButton.Disable();
|
||||
_light.color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor.hdr;
|
||||
_light.color = Engine.Runtime.Engine.Theme.solvedColor.hdr;
|
||||
}
|
||||
else
|
||||
{
|
||||
dispenseButton.Enable();
|
||||
_light.color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor.hdr;
|
||||
_light.color = Engine.Runtime.Engine.Theme.puzzleColor.hdr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,13 +23,13 @@ namespace EscapeRoomEngine.Desert.Runtime
|
||||
|
||||
ButtonEvent += (_, _) =>
|
||||
{
|
||||
var color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
|
||||
var color = Engine.Runtime.Engine.Theme.puzzleColor;
|
||||
if (!Active)
|
||||
{
|
||||
color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
|
||||
color = Engine.Runtime.Engine.Theme.solvedColor;
|
||||
} else if (Pressed)
|
||||
{
|
||||
color = Engine.Runtime.Engine.DefaultEngine.theme.activeColor;
|
||||
color = Engine.Runtime.Engine.Theme.activeColor;
|
||||
}
|
||||
|
||||
_material.SetColor(FresnelColor, color.hdr);
|
||||
|
||||
@@ -28,12 +28,12 @@ namespace EscapeRoomEngine.Desert.Runtime
|
||||
switch (type)
|
||||
{
|
||||
case PuzzleEventType.Restarted:
|
||||
var color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
|
||||
var color = Engine.Runtime.Engine.Theme.puzzleColor;
|
||||
rings.ForEach(ring => ring.color = color.hdr);
|
||||
_dispenser.Reset();
|
||||
break;
|
||||
case PuzzleEventType.Solved:
|
||||
color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
|
||||
color = Engine.Runtime.Engine.Theme.solvedColor;
|
||||
rings.ForEach(ring => ring.color = color.hdr);
|
||||
_dispenser.Solve();
|
||||
break;
|
||||
|
||||
@@ -20,10 +20,10 @@ namespace EscapeRoomEngine.Desert.Runtime.Portal
|
||||
switch (type)
|
||||
{
|
||||
case DoorEventType.Unlocked:
|
||||
_emission.color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor.hdr;
|
||||
_emission.color = Engine.Runtime.Engine.Theme.solvedColor.hdr;
|
||||
break;
|
||||
case DoorEventType.Locked:
|
||||
_emission.color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor.hdr;
|
||||
_emission.color = Engine.Runtime.Engine.Theme.puzzleColor.hdr;
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -18,8 +18,8 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
|
||||
set
|
||||
{
|
||||
statusLight.color = value ?
|
||||
Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor.hdr
|
||||
: Engine.Runtime.Engine.DefaultEngine.theme.solvedColor.hdr;
|
||||
Engine.Runtime.Engine.Theme.puzzleColor.hdr
|
||||
: Engine.Runtime.Engine.Theme.solvedColor.hdr;
|
||||
ring.rotating = value;
|
||||
if (!value)
|
||||
{
|
||||
|
||||
@@ -46,12 +46,12 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
|
||||
{
|
||||
case PuzzleEventType.Restarted:
|
||||
_ball.Active = true;
|
||||
terminalLight.color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor.hdr;
|
||||
terminalLight.color = Engine.Runtime.Engine.Theme.puzzleColor.hdr;
|
||||
symbols.ForEach(symbol => symbol.Enable());
|
||||
break;
|
||||
case PuzzleEventType.Solved:
|
||||
_ball.Active = false;
|
||||
terminalLight.color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor.hdr;
|
||||
terminalLight.color = Engine.Runtime.Engine.Theme.solvedColor.hdr;
|
||||
symbols.ForEach(symbol => symbol.Disable());
|
||||
break;
|
||||
case PuzzleEventType.WrongInput:
|
||||
|
||||
@@ -42,14 +42,14 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_B
|
||||
switch (type)
|
||||
{
|
||||
case PuzzleEventType.Restarted:
|
||||
var color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
|
||||
var color = Engine.Runtime.Engine.Theme.puzzleColor;
|
||||
crystal.Color = color;
|
||||
lights.ForEach(emission => emission.color = color.hdr);
|
||||
rotators.ForEach(rotator => rotator.Emission.color = color.hdr);
|
||||
buttonActions.ForEach(action => action.button.Enable());
|
||||
break;
|
||||
case PuzzleEventType.Solved:
|
||||
color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
|
||||
color = Engine.Runtime.Engine.Theme.solvedColor;
|
||||
crystal.Color = color;
|
||||
lights.ForEach(emission => emission.color = color.hdr);
|
||||
rotators.ForEach(rotator => rotator.Emission.color = color.hdr);
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
|
||||
{
|
||||
if (Active)
|
||||
{
|
||||
var color = Engine.Runtime.Engine.DefaultEngine.theme.activeColor;
|
||||
var color = Engine.Runtime.Engine.Theme.activeColor;
|
||||
|
||||
orb.Color = color.hdr;
|
||||
Emission.color = color.hdr;
|
||||
@@ -44,7 +44,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
|
||||
var orb = other.GetComponent<DispenserOrb>();
|
||||
if (orb != null)
|
||||
{
|
||||
var color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
|
||||
var color = Engine.Runtime.Engine.Theme.puzzleColor;
|
||||
|
||||
if (Active)
|
||||
{
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
|
||||
switch (type)
|
||||
{
|
||||
case PuzzleEventType.Restarted:
|
||||
var color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
|
||||
var color = Engine.Runtime.Engine.Theme.puzzleColor;
|
||||
_holes.ForEach(hole =>
|
||||
{
|
||||
hole.Enable();
|
||||
@@ -41,8 +41,8 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
|
||||
_dispenser.Reset();
|
||||
break;
|
||||
case PuzzleEventType.Solved:
|
||||
var solvedColor = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
|
||||
var activeColor = Engine.Runtime.Engine.DefaultEngine.theme.activeColor;
|
||||
var solvedColor = Engine.Runtime.Engine.Theme.solvedColor;
|
||||
var activeColor = Engine.Runtime.Engine.Theme.activeColor;
|
||||
_holes.ForEach(hole =>
|
||||
{
|
||||
hole.Disable();
|
||||
|
||||
Reference in New Issue
Block a user