rename DefaultEngine to be more readable
This commit is contained in:
@@ -28,12 +28,12 @@ namespace EscapeRoomEngine.Desert.Runtime.Dispenser
|
||||
{
|
||||
CloseHatch();
|
||||
dispenseButton.Disable();
|
||||
_light.color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor.hdr;
|
||||
_light.color = Engine.Runtime.Engine.Theme.solvedColor.hdr;
|
||||
}
|
||||
else
|
||||
{
|
||||
dispenseButton.Enable();
|
||||
_light.color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor.hdr;
|
||||
_light.color = Engine.Runtime.Engine.Theme.puzzleColor.hdr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,13 +23,13 @@ namespace EscapeRoomEngine.Desert.Runtime
|
||||
|
||||
ButtonEvent += (_, _) =>
|
||||
{
|
||||
var color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
|
||||
var color = Engine.Runtime.Engine.Theme.puzzleColor;
|
||||
if (!Active)
|
||||
{
|
||||
color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
|
||||
color = Engine.Runtime.Engine.Theme.solvedColor;
|
||||
} else if (Pressed)
|
||||
{
|
||||
color = Engine.Runtime.Engine.DefaultEngine.theme.activeColor;
|
||||
color = Engine.Runtime.Engine.Theme.activeColor;
|
||||
}
|
||||
|
||||
_material.SetColor(FresnelColor, color.hdr);
|
||||
|
||||
@@ -28,12 +28,12 @@ namespace EscapeRoomEngine.Desert.Runtime
|
||||
switch (type)
|
||||
{
|
||||
case PuzzleEventType.Restarted:
|
||||
var color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
|
||||
var color = Engine.Runtime.Engine.Theme.puzzleColor;
|
||||
rings.ForEach(ring => ring.color = color.hdr);
|
||||
_dispenser.Reset();
|
||||
break;
|
||||
case PuzzleEventType.Solved:
|
||||
color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
|
||||
color = Engine.Runtime.Engine.Theme.solvedColor;
|
||||
rings.ForEach(ring => ring.color = color.hdr);
|
||||
_dispenser.Solve();
|
||||
break;
|
||||
|
||||
@@ -20,10 +20,10 @@ namespace EscapeRoomEngine.Desert.Runtime.Portal
|
||||
switch (type)
|
||||
{
|
||||
case DoorEventType.Unlocked:
|
||||
_emission.color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor.hdr;
|
||||
_emission.color = Engine.Runtime.Engine.Theme.solvedColor.hdr;
|
||||
break;
|
||||
case DoorEventType.Locked:
|
||||
_emission.color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor.hdr;
|
||||
_emission.color = Engine.Runtime.Engine.Theme.puzzleColor.hdr;
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -18,8 +18,8 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
|
||||
set
|
||||
{
|
||||
statusLight.color = value ?
|
||||
Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor.hdr
|
||||
: Engine.Runtime.Engine.DefaultEngine.theme.solvedColor.hdr;
|
||||
Engine.Runtime.Engine.Theme.puzzleColor.hdr
|
||||
: Engine.Runtime.Engine.Theme.solvedColor.hdr;
|
||||
ring.rotating = value;
|
||||
if (!value)
|
||||
{
|
||||
|
||||
@@ -46,12 +46,12 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
|
||||
{
|
||||
case PuzzleEventType.Restarted:
|
||||
_ball.Active = true;
|
||||
terminalLight.color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor.hdr;
|
||||
terminalLight.color = Engine.Runtime.Engine.Theme.puzzleColor.hdr;
|
||||
symbols.ForEach(symbol => symbol.Enable());
|
||||
break;
|
||||
case PuzzleEventType.Solved:
|
||||
_ball.Active = false;
|
||||
terminalLight.color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor.hdr;
|
||||
terminalLight.color = Engine.Runtime.Engine.Theme.solvedColor.hdr;
|
||||
symbols.ForEach(symbol => symbol.Disable());
|
||||
break;
|
||||
case PuzzleEventType.WrongInput:
|
||||
|
||||
@@ -42,14 +42,14 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_B
|
||||
switch (type)
|
||||
{
|
||||
case PuzzleEventType.Restarted:
|
||||
var color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
|
||||
var color = Engine.Runtime.Engine.Theme.puzzleColor;
|
||||
crystal.Color = color;
|
||||
lights.ForEach(emission => emission.color = color.hdr);
|
||||
rotators.ForEach(rotator => rotator.Emission.color = color.hdr);
|
||||
buttonActions.ForEach(action => action.button.Enable());
|
||||
break;
|
||||
case PuzzleEventType.Solved:
|
||||
color = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
|
||||
color = Engine.Runtime.Engine.Theme.solvedColor;
|
||||
crystal.Color = color;
|
||||
lights.ForEach(emission => emission.color = color.hdr);
|
||||
rotators.ForEach(rotator => rotator.Emission.color = color.hdr);
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
|
||||
{
|
||||
if (Active)
|
||||
{
|
||||
var color = Engine.Runtime.Engine.DefaultEngine.theme.activeColor;
|
||||
var color = Engine.Runtime.Engine.Theme.activeColor;
|
||||
|
||||
orb.Color = color.hdr;
|
||||
Emission.color = color.hdr;
|
||||
@@ -44,7 +44,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
|
||||
var orb = other.GetComponent<DispenserOrb>();
|
||||
if (orb != null)
|
||||
{
|
||||
var color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
|
||||
var color = Engine.Runtime.Engine.Theme.puzzleColor;
|
||||
|
||||
if (Active)
|
||||
{
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
|
||||
switch (type)
|
||||
{
|
||||
case PuzzleEventType.Restarted:
|
||||
var color = Engine.Runtime.Engine.DefaultEngine.theme.puzzleColor;
|
||||
var color = Engine.Runtime.Engine.Theme.puzzleColor;
|
||||
_holes.ForEach(hole =>
|
||||
{
|
||||
hole.Enable();
|
||||
@@ -41,8 +41,8 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_C
|
||||
_dispenser.Reset();
|
||||
break;
|
||||
case PuzzleEventType.Solved:
|
||||
var solvedColor = Engine.Runtime.Engine.DefaultEngine.theme.solvedColor;
|
||||
var activeColor = Engine.Runtime.Engine.DefaultEngine.theme.activeColor;
|
||||
var solvedColor = Engine.Runtime.Engine.Theme.solvedColor;
|
||||
var activeColor = Engine.Runtime.Engine.Theme.activeColor;
|
||||
_holes.ForEach(hole =>
|
||||
{
|
||||
hole.Disable();
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Editor
|
||||
{
|
||||
if (EditorApplication.isPlaying)
|
||||
{
|
||||
Engine.DefaultEngine.CurrentRoom.Match(some: room => room.EnterRoom());
|
||||
Engine.Instance.CurrentRoom.Match(some: room => room.EnterRoom());
|
||||
UpdateUI();
|
||||
}
|
||||
}
|
||||
@@ -52,7 +52,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Editor
|
||||
{
|
||||
if (EditorApplication.isPlaying)
|
||||
{
|
||||
Engine.DefaultEngine.CurrentRoom.Match(some: room => room.SkipRoom());
|
||||
Engine.Instance.CurrentRoom.Match(some: room => room.SkipRoom());
|
||||
UpdateUI();
|
||||
}
|
||||
}
|
||||
@@ -61,8 +61,8 @@ namespace EscapeRoomEngine.Engine.Runtime.Editor
|
||||
{
|
||||
if (EditorApplication.isPlaying)
|
||||
{
|
||||
Engine.DefaultEngine.CurrentRoom.Match(some: room => room.SkipRoom());
|
||||
Engine.DefaultEngine.CurrentRoom.Match(some: room => room.EnterRoom());
|
||||
Engine.Instance.CurrentRoom.Match(some: room => room.SkipRoom());
|
||||
Engine.Instance.CurrentRoom.Match(some: room => room.EnterRoom());
|
||||
UpdateUI();
|
||||
}
|
||||
}
|
||||
@@ -73,7 +73,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Editor
|
||||
{
|
||||
if (!_registeredUpdateEvent)
|
||||
{
|
||||
Engine.DefaultEngine.UpdateUIEvent += UpdateUI;
|
||||
Engine.Instance.UpdateUIEvent += UpdateUI;
|
||||
_registeredUpdateEvent = true;
|
||||
}
|
||||
}
|
||||
@@ -82,9 +82,9 @@ namespace EscapeRoomEngine.Engine.Runtime.Editor
|
||||
_registeredUpdateEvent = false;
|
||||
}
|
||||
|
||||
_passToNextRoomButton.SetEnabled(EditorApplication.isPlaying && Engine.DefaultEngine.NumberOfRooms > 1);
|
||||
_skipCurrentRoomButton.SetEnabled(EditorApplication.isPlaying && Engine.DefaultEngine.NumberOfRooms > 0);
|
||||
_skipAndPassButton.SetEnabled(EditorApplication.isPlaying && Engine.DefaultEngine.NumberOfRooms > 0);
|
||||
_passToNextRoomButton.SetEnabled(EditorApplication.isPlaying && Engine.Instance.NumberOfRooms > 1);
|
||||
_skipCurrentRoomButton.SetEnabled(EditorApplication.isPlaying && Engine.Instance.NumberOfRooms > 0);
|
||||
_skipAndPassButton.SetEnabled(EditorApplication.isPlaying && Engine.Instance.NumberOfRooms > 0);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -12,7 +12,8 @@ namespace EscapeRoomEngine.Engine.Runtime
|
||||
{
|
||||
public class Engine : MonoBehaviour
|
||||
{
|
||||
public static Engine DefaultEngine
|
||||
public static EngineTheme Theme => Instance.theme;
|
||||
public static Engine Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace EscapeRoomEngine.Engine.Runtime.Measurements
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{Engine.DefaultEngine.theme.GetPuzzle(ID)}: avg. {AverageTimeToSolve.ToTimeSpan():m':'ss} ({string.Join(", ", Measurements)})";
|
||||
return $"{Engine.Theme.GetPuzzle(ID)}: avg. {AverageTimeToSolve.ToTimeSpan():m':'ss} ({string.Join(", ", Measurements)})";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,7 +12,7 @@ namespace EscapeRoomEngine.Engine.Runtime
|
||||
|
||||
internal Passage(DoorModule from)
|
||||
{
|
||||
if (!from.IsExit && !from.description.Equals(Engine.DefaultEngine.theme.spawnDoor))
|
||||
if (!from.IsExit && !from.description.Equals(Engine.Theme.spawnDoor))
|
||||
{
|
||||
throw new WrongTypeException(DoorType.Exit, DoorType.Entrance);
|
||||
}
|
||||
|
||||
@@ -83,12 +83,12 @@ namespace EscapeRoomEngine.Engine.Runtime
|
||||
{
|
||||
// generate a new room as soon as the player completes all puzzles in this one
|
||||
case DoorEventType.Unlocked when !LastRoom && door.Equals(exit.fromOut):
|
||||
Engine.DefaultEngine.GenerateRoom();
|
||||
Engine.Instance.GenerateRoom();
|
||||
break;
|
||||
// start measurements on every puzzle as soon as the player enters the last room
|
||||
case DoorEventType.ExitedFrom when door.Equals(entrance.toIn) && Engine.DefaultEngine.CurrentRoom.Contains(this):
|
||||
case DoorEventType.ExitedFrom when door.Equals(entrance.toIn) && Engine.Instance.CurrentRoom.Contains(this):
|
||||
_puzzles.ForEach(puzzle => Measure.StartMeasuring((PuzzleModuleDescription)puzzle.description));
|
||||
Engine.DefaultEngine.HidePreviousRoom();
|
||||
Engine.Instance.HidePreviousRoom();
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -46,8 +46,8 @@ namespace EscapeRoomEngine.Engine.Runtime
|
||||
this.room = room;
|
||||
rrPlacement = GenerateSpaceDimensions(
|
||||
entrance,
|
||||
Engine.DefaultEngine.theme.minRoomSize.ProjectAtFloor(),
|
||||
Engine.DefaultEngine.theme.playSpace.ProjectAtFloor());
|
||||
Engine.Theme.minRoomSize.ProjectAtFloor(),
|
||||
Engine.Theme.playSpace.ProjectAtFloor());
|
||||
|
||||
// connect the space to its passage
|
||||
entrance.PlaceEntrance(new DoorModule(this,
|
||||
@@ -119,7 +119,7 @@ namespace EscapeRoomEngine.Engine.Runtime
|
||||
else
|
||||
location = left ? TileLocation.W : right ? TileLocation.E : TileLocation.C;
|
||||
|
||||
var tileObject = Object.Instantiate(Engine.DefaultEngine.theme.spaceTile, _spaceTiles.transform, false);
|
||||
var tileObject = Object.Instantiate(Engine.Theme.spaceTile, _spaceTiles.transform, false);
|
||||
tileObject.transform.localPosition = new Vector3(x, 0, z);
|
||||
tileObject.showTile = location;
|
||||
}
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace EscapeRoomEngine.Engine.Runtime.UI
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_targetTime = Engine.DefaultEngine.initialTargetTime;
|
||||
_targetTime = Engine.Instance.initialTargetTime;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
@@ -82,7 +82,7 @@ namespace EscapeRoomEngine.Engine.Runtime.UI
|
||||
_timeElapsed = 0;
|
||||
|
||||
// generate the first room if it hasn't been generated yet
|
||||
Engine.DefaultEngine.CurrentRoom.Match(none: () => Engine.DefaultEngine.GenerateRoom());
|
||||
Engine.Instance.CurrentRoom.Match(none: () => Engine.Instance.GenerateRoom());
|
||||
|
||||
// start a new session
|
||||
Measure.StartSession();
|
||||
|
||||
Reference in New Issue
Block a user