merge PuzzleGeneration log type into ModulePlacement

This commit is contained in:
2022-11-13 20:48:57 +01:00
parent 7131edce74
commit 14ab0374cc
4 changed files with 3 additions and 4 deletions

View File

@@ -26,7 +26,7 @@ namespace Escape_Room_Engine.Engine.Scripts.Requirements
// ReSharper disable once RedundantIfElseBlock
else
{
Logger.Log("Could not find suitable orientation for module", LogType.PuzzleGeneration);
Logger.Log("Could not find suitable orientation for module", LogType.ModulePlacement);
return false;
}
}

View File

@@ -27,7 +27,7 @@ namespace Escape_Room_Engine.Engine.Scripts.Requirements
// ReSharper disable once RedundantIfElseBlock
else
{
Utilities.Logger.Log("Could not find suitable placement for module", Utilities.LogType.PuzzleGeneration);
Utilities.Logger.Log("Could not find suitable placement for module", Utilities.LogType.ModulePlacement);
return false;
}
}

View File

@@ -9,7 +9,6 @@ namespace Escape_Room_Engine.Engine.Scripts.Utilities
ModulePlacement,
PassageConnection,
RoomGeneration,
PuzzleGeneration,
RequirementResolution,
PuzzleFlow
}

View File

@@ -1261,7 +1261,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
loggingEnabled: 1
typeFilter: 00000000010000000200000003000000040000000500000006000000
typeFilter: 000000000100000002000000030000000400000005000000
--- !u!1 &1718957584
GameObject:
m_ObjectHideFlags: 0