methods draft
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24
refs.bib
24
refs.bib
@@ -22,6 +22,7 @@
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author = {Michael Abrash},
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title = {Why Virtual Reality Is Hard (And Where It Might Be Going)},
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journal = {Game Developers Conference 2013},
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url = {https://www.valvesoftware.com/en/publications},
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year = {2013}
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}
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@@ -44,3 +45,26 @@
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year = {2021},
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organization = {ACM}
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}
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@ARTICLE{vlachos:2016,
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author = {Alex Vlachos},
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title = {Advanced VR Rendering Performance},
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journal = {Game Developers Conference 2016},
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url = {https://www.valvesoftware.com/en/publications},
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year = {2016}
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}
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@ARTICLE{vlachos:2015,
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author = {Alex Vlachos},
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title = {Advanced VR Rendering},
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journal = {Game Developers Conference 2015},
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url = {https://www.valvesoftware.com/en/publications},
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year = {2015}
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}
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@MISC{nvidia-sps,
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author = {NVIDIA Corporation},
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title = {VRWorks -- Single Pass Stereo},
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howpublished = "\url{https://developer.nvidia.com/vrworks/graphics/singlepassstereo}",
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note = "[accessed 1.11.2022]"
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}
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