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scientific-writing-paper/refs.bib
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@ARTICLE{lowe:2005,
title = {A New Technique for Rendering Complex Portals},
author = {Nick Lowe and Amitava Datta},
journal = {IEEE Transactions on Visualization and Computer Graphics},
volume = {11},
number = {1},
pages = {81--90},
year = {2005},
publisher = {IEEE}
}
@INPROCEEDINGS{aliaga:1997,
title = {Architectural walkthroughs using portal textures},
author = {Aliaga, Daniel G and Lastra, Anselmo A},
booktitle = {Proceedings. Visualization '97 (Cat. No. 97CB36155)},
pages = {355--362},
year = {1997},
organization = {IEEE}
}
@ARTICLE{abrash:2013,
author = {Michael Abrash},
title = {Why Virtual Reality Is Hard (And Where It Might Be Going)},
journal = {Game Developers Conference 2013},
url = {https://www.valvesoftware.com/en/publications},
year = {2013}
}
@ARTICLE{boletsis:2017,
author = {Boletsis, Costas},
title = {The New Era of Virtual Reality Locomotion: A Systematic Literature Review of Techniques and a Proposed Typology},
journal = {Multimodal Technologies and Interaction},
volume = {1},
year = {2017},
number = {4},
url = {https://www.mdpi.com/2414-4088/1/4/24},
issn = {2414-4088},
doi = {10.3390/mti1040024}
}
@ARTICLE{lochner:2021,
author = {Daniel Lochner},
title = {VR Natural Walking in Impossible Spaces},
journal = {Motion, Interaction and Games (MIG '21)},
year = {2021},
organization = {ACM}
}
@ARTICLE{vlachos:2016,
author = {Alex Vlachos},
title = {Advanced VR Rendering Performance},
journal = {Game Developers Conference 2016},
url = {https://www.valvesoftware.com/en/publications},
year = {2016}
}
@ARTICLE{vlachos:2015,
author = {Alex Vlachos},
title = {Advanced VR Rendering},
journal = {Game Developers Conference 2015},
url = {https://www.valvesoftware.com/en/publications},
year = {2015}
}
@MISC{nvidia-sps,
author = {NVIDIA Corporation},
title = {VRWorks -- Single Pass Stereo},
howpublished = "\url{https://developer.nvidia.com/vrworks/graphics/singlepassstereo}",
note = "[accessed 1.11.2022]"
}