Files
modular-vr/Assets/Desert/Runtime/Puzzle A/Ball.cs

34 lines
961 B
C#

using EscapeRoomEngine.Engine.Runtime.Modules;
using NaughtyAttributes;
namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
{
public class Ball : ModuleState
{
[BoxGroup("Internal")] [Required] public Emission statusLight;
[BoxGroup("Internal")] [Required] public Ring ring;
public bool StatusLight
{
set => statusLight.active = value;
}
public bool Active
{
set
{
statusLight.color = value ?
Engine.Runtime.Engine.Theme.puzzleColor.hdr
: Engine.Runtime.Engine.Theme.solvedColor.hdr;
ring.rotating = value;
if (!value)
{
ring.crystal.Active = false;
ring.symbols.ForEach(symbol => symbol.Active = false);
}
}
}
public override void SetModule(Module module) {}
}
}