Files
modular-vr/Assets/Escape Room Engine/Engine/Scripts/Requirements/FaceSpaceCenter.cs
2022-11-07 19:05:00 +01:00

30 lines
1.0 KiB
C#

using System.Collections.Generic;
using Escape_Room_Engine.Engine.Scripts.Modules;
using UnityEngine;
namespace Escape_Room_Engine.Engine.Scripts.Requirements
{
[CreateAssetMenu(menuName = "Requirements/Face Space Center")]
public class FaceSpaceCenter : OrientationRequirement
{
protected override IEnumerable<Orientation> GenerateCandidates(Module module, Space space)
{
var orientation = new HashSet<Orientation>(1);
float width = space.rrDimensions.width;
float length = space.rrDimensions.length;
var xRel = module.SrPosition.x / (width - 1);
var zRel = module.SrPosition.y / (length - 1);
if (zRel > xRel)
{
orientation.Add(zRel > 1 - xRel ? Orientation.South : Orientation.East);
}
else
{
orientation.Add(zRel > 1 - xRel ? Orientation.West : Orientation.North);
}
return orientation;
}
}
}