Files
modular-vr/Assets/Engine/Runtime/Requirements/PlacementRequirement.cs

43 lines
1.8 KiB
C#

using System.Collections.Generic;
using System.Linq;
using EscapeRoomEngine.Engine.Runtime.Modules;
using EscapeRoomEngine.Engine.Runtime.Utilities;
namespace EscapeRoomEngine.Engine.Runtime.Requirements
{
/// <summary>
/// The main class any placement requirement inherits from. To place a module, every possible placement inside the space is put into a list of candidates that is then filtered by all placement requirements.
/// </summary>
public abstract class PlacementRequirement : Requirement<Utilities.Placement>
{
protected abstract override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space);
public static bool TryPlacing(Module module, Space space)
{
if (module.description.placementRequirements.Count == 0)
{
// don't evaluate requirements if there are none
return true;
}
var placementCandidates = Candidates(
module.srPlacement.EveryPlacementInSpace(space),
module.description.placementRequirements,
module, space);
Logger.Log($"placement candidates: {string.Join(", ", placementCandidates.ToList().ConvertAll(c => c.ToStringShort()))}", LogType.RequirementResolution);
if (placementCandidates.Count > 0)
{
module.Place(placementCandidates.RandomElement());
return true;
}
// ReSharper disable once RedundantIfElseBlock
else
{
Logger.Log($"Could not find suitable placement for {module}", LogType.RequirementResolution);
return false;
}
}
}
}