Files
modular-vr/Assets/Engine/Runtime/Requirements/Placement/PlaceAnywhere.cs

18 lines
600 B
C#

using System.Collections.Generic;
using EscapeRoomEngine.Engine.Runtime.Modules;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
{
/// <summary>
/// This requirement allows any placement. Used for testing purposes.
/// </summary>
[CreateAssetMenu(menuName = "Requirements/Place Anywhere")]
public class PlaceAnywhere : PlacementRequirement
{
protected override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space)
{
return candidates;
}
}
}