Files
modular-vr/Assets/Engine/Runtime/Requirements/Placement/NoOverlap.cs

35 lines
1.4 KiB
C#

using System.Collections.Generic;
using EscapeRoomEngine.Engine.Runtime.Modules;
using UnityEngine;
namespace EscapeRoomEngine.Engine.Runtime.Requirements.Placement
{
/// <summary>
/// This requirement prevents modules from overlapping. For two models not to overlap, both of them need this requirement.
/// </summary>
[CreateAssetMenu(menuName = "Requirements/No Overlap")]
public class NoOverlap : PlacementRequirement
{
protected override List<Utilities.Placement> FilterCandidates(List<Utilities.Placement> candidates, Module module, Space space)
{
space.AllModules.ForEach(other => // for all other module ...
other.srPlacement.ForEachPosition(otherPosition => // ... positions ...
candidates.RemoveAll(candidate => // ... remove every candidate that ...
{
var remove = false;
candidate.ForEachPosition(position => // ... anywhere inside its bounds ...
{
if (!remove)
{
remove = position.Equals(otherPosition); // ... overlaps with other modules' position
}
});
return remove;
})));
return candidates;
}
}
}