Files
2023-05-15 14:04:09 +02:00

25 lines
682 B
C#

using EscapeRoomEngine.Engine.Runtime.Environment;
using NaughtyAttributes;
using UnityEngine;
using UnityEngine.Serialization;
namespace EscapeRoomEngine.Engine.Runtime
{
public class Intro : MonoBehaviour
{
public RoomEnvironment introEnvironment;
[FormerlySerializedAs("_sphereAudio")] [BoxGroup("Internal")] [SerializeField] private AudioSource sphereAudio;
public void Place(Transform placement)
{
var t = transform;
t.position = placement.position;
t.rotation = placement.rotation;
}
public void StartTalking()
{
sphereAudio.Play();
}
}
}