using EscapeRoomEngine.Engine.Runtime.Environment; using NaughtyAttributes; using UnityEngine; using UnityEngine.Serialization; namespace EscapeRoomEngine.Engine.Runtime { public class Intro : MonoBehaviour { public RoomEnvironment introEnvironment; [FormerlySerializedAs("_sphereAudio")] [BoxGroup("Internal")] [SerializeField] private AudioSource sphereAudio; public void Place(Transform placement) { var t = transform; t.position = placement.position; t.rotation = placement.rotation; } public void StartTalking() { sphereAudio.Play(); } } }