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99187bc752
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update unity to 2022.2
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2022-12-08 09:12:00 +01:00 |
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a35f3fb053
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fix hole colours
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2022-12-07 20:15:00 +01:00 |
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caf85c91ab
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fix floor collision in build
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2022-12-07 19:58:00 +01:00 |
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31aaa3a0ce
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fix gamemaster camera
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2022-12-07 17:10:00 +01:00 |
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a1910fd4d1
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fix hexagon puzzle button cooldown
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2022-12-07 15:59:00 +01:00 |
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d36d33ca96
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correctly delete old rooms
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2022-12-07 15:41:00 +01:00 |
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d412ccfcab
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fix package imports
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2022-12-05 18:13:00 +01:00 |
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b776e6744e
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PuzzleMeasurement, add Realm, door ExitedFrom event
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2022-12-05 18:11:00 +01:00 |
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5449283e5d
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fix hoop light, improve desert texture tiling performance
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2022-12-05 13:10:00 +01:00 |
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4e95765d98
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add puzzle names
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2022-12-05 10:52:00 +01:00 |
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edf9ccab0b
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fix build errors
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2022-12-05 08:10:00 +01:00 |
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9b262ce4c9
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PlaceWithRelatedModule requirement, finish Puzzle D
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2022-12-03 22:35:00 +01:00 |
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655f495804
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make dispenser available to all puzzles
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2022-12-03 14:52:00 +01:00 |
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824e043862
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don't cache theme colours
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2022-12-02 11:03:00 +01:00 |
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88f1b19990
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update unity, fix skybox
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2022-12-01 16:00:00 +01:00 |
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26602d3dbc
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Finish Puzzle C
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2022-12-01 15:13:00 +01:00 |
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ae3c6a50f5
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holes
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2022-11-30 22:32:10 +01:00 |
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2b3daeadc2
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Medium Puzzle B, refactor puzzle folder structure
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2022-11-29 10:13:00 +01:00 |
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3adf743c4c
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button cooldown to prevent spamming
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2022-11-29 08:45:00 +01:00 |
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450c16c94f
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DynamicColor, Crystal prefab, Finish Puzzle B
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2022-11-28 23:31:00 +01:00 |
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60e390a993
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get theme colours from engine instead of storing reference to theme in module
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2022-11-28 22:14:00 +01:00 |
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8398d29f25
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improve portal collider to prevent unwanted teleportation
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2022-11-28 21:44:00 +01:00 |
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efe3cceba1
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small fixes in portal clones and Terminal B
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2022-11-28 20:52:00 +01:00 |
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8a708e27b8
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fix portal render glitch
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2022-11-28 19:54:45 +01:00 |
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6106cdc544
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vr ready buttons
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2022-11-28 19:37:18 +01:00 |
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f8990484cd
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desert spawn
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2022-11-28 14:08:28 +01:00 |
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15f3857302
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desert portal
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2022-11-27 12:12:02 +01:00 |
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a5b8e4d131
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refactor player assets into own assembly
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2022-11-25 13:55:23 +01:00 |
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3e51410ade
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rework dimensions and orientation into Placement, optimise requirements to work on previous candidates, use vec3 for positions
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2022-11-24 11:47:54 +01:00 |
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ae079c88a3
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add Puzzle B
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2022-11-22 11:55:06 +01:00 |
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bc95843f44
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correctly colour SymbolButton by button state, independently of event order
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2022-11-22 11:54:20 +01:00 |
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dca8a3b76e
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generalise terminal and ball prefabs for reuse
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2022-11-22 00:37:11 +01:00 |
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a42d3161fb
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refactor puzzle a assets out of puzzle folder for reuse
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2022-11-22 00:27:19 +01:00 |
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593379dd36
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add Puzzle A variants
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2022-11-22 00:10:26 +01:00 |
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7244ab470c
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fix wrong smoothness factor in all materials
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2022-11-22 00:09:47 +01:00 |
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07a448a260
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finish puzzle a logic
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2022-11-21 20:38:48 +01:00 |
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4aa429d87d
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button and symbol events, PuzzleDetail log type
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2022-11-21 20:37:31 +01:00 |
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dbcb9c0a24
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relate terminal and ball
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2022-11-21 11:41:06 +01:00 |
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8ee43d6823
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add PreconditionRequirement and RelatedModule requirement
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2022-11-20 18:05:50 +01:00 |
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70da016649
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change terminal light name to not override internal name
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2022-11-20 12:53:49 +01:00 |
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2d6c3b67fd
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set correct shader properties in symbol button
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2022-11-20 12:53:23 +01:00 |
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9fdfafc3eb
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split into multiple assemblies
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2022-11-20 12:52:22 +01:00 |
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