Commit Graph

21 Commits

Author SHA1 Message Date
eba953b844 station 46 room 2023-05-14 18:13:02 +02:00
033989a85e increase room diversity, improve ui 2023-05-13 13:06:08 +02:00
fd44becec0 laser puzzle platform and elevated platform module 2023-04-11 11:16:20 +02:00
30d8f986df move puzzle implementations out of engine 2023-03-22 09:44:17 +01:00
9c65d24685 small fixes 2023-03-22 07:54:00 +01:00
ff01a700bd comment pass 2022-12-29 16:16:49 +01:00
4f57b57a00 phase 2 2022-12-15 23:29:02 +01:00
95220bec08 probability utilities 2022-12-15 10:49:46 +01:00
65b4cecd9b fix random puzzle order 2022-12-14 17:50:19 +01:00
d36d33ca96 correctly delete old rooms 2022-12-07 15:41:00 +01:00
b776e6744e PuzzleMeasurement, add Realm, door ExitedFrom event 2022-12-05 18:11:00 +01:00
9b262ce4c9 PlaceWithRelatedModule requirement, finish Puzzle D 2022-12-03 22:35:00 +01:00
450c16c94f DynamicColor, Crystal prefab, Finish Puzzle B 2022-11-28 23:31:00 +01:00
efe3cceba1 small fixes in portal clones and Terminal B 2022-11-28 20:52:00 +01:00
15f3857302 desert portal 2022-11-27 12:12:02 +01:00
2eec53fe87 handle modules larger than 1x1, widen door size to allow walking around it 2022-11-24 19:32:51 +01:00
3e51410ade rework dimensions and orientation into Placement, optimise requirements to work on previous candidates, use vec3 for positions 2022-11-24 11:47:54 +01:00
5e5eaa2f0e module instantiation log type 2022-11-24 11:28:52 +01:00
4aa429d87d button and symbol events, PuzzleDetail log type 2022-11-21 20:37:31 +01:00
b0df3f303a custom exceptions, methods to create modules and states of specific type from generic ones 2022-11-20 22:17:32 +01:00
9fdfafc3eb split into multiple assemblies 2022-11-20 12:52:22 +01:00