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033989a85e
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increase room diversity, improve ui
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2023-05-13 13:06:08 +02:00 |
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fd44becec0
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laser puzzle platform and elevated platform module
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2023-04-11 11:16:20 +02:00 |
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30d8f986df
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move puzzle implementations out of engine
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2023-03-22 09:44:17 +01:00 |
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9c65d24685
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small fixes
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2023-03-22 07:54:00 +01:00 |
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ff01a700bd
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comment pass
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2022-12-29 16:16:49 +01:00 |
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4f57b57a00
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phase 2
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2022-12-15 23:29:02 +01:00 |
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95220bec08
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probability utilities
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2022-12-15 10:49:46 +01:00 |
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65b4cecd9b
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fix random puzzle order
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2022-12-14 17:50:19 +01:00 |
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d36d33ca96
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correctly delete old rooms
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2022-12-07 15:41:00 +01:00 |
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b776e6744e
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PuzzleMeasurement, add Realm, door ExitedFrom event
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2022-12-05 18:11:00 +01:00 |
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9b262ce4c9
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PlaceWithRelatedModule requirement, finish Puzzle D
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2022-12-03 22:35:00 +01:00 |
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450c16c94f
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DynamicColor, Crystal prefab, Finish Puzzle B
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2022-11-28 23:31:00 +01:00 |
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efe3cceba1
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small fixes in portal clones and Terminal B
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2022-11-28 20:52:00 +01:00 |
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15f3857302
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desert portal
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2022-11-27 12:12:02 +01:00 |
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2eec53fe87
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handle modules larger than 1x1, widen door size to allow walking around it
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2022-11-24 19:32:51 +01:00 |
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3e51410ade
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rework dimensions and orientation into Placement, optimise requirements to work on previous candidates, use vec3 for positions
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2022-11-24 11:47:54 +01:00 |
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5e5eaa2f0e
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module instantiation log type
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2022-11-24 11:28:52 +01:00 |
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4aa429d87d
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button and symbol events, PuzzleDetail log type
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2022-11-21 20:37:31 +01:00 |
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b0df3f303a
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custom exceptions, methods to create modules and states of specific type from generic ones
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2022-11-20 22:17:32 +01:00 |
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9fdfafc3eb
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split into multiple assemblies
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2022-11-20 12:52:22 +01:00 |
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