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@@ -8,12 +8,18 @@ using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
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namespace EscapeRoomEngine.Engine.Runtime
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{
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/// <summary>
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/// A room manages an entrance to its first space and exit from its last space. It is also responsible for instantiating all spaces in it.
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/// </summary>
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public class Room
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{
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internal Passage entrance, exit;
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internal GameObject roomObject;
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internal readonly List<PuzzleModule> puzzles = new();
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/// <summary>
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/// Return whether this room is the last room of the experience, determined by whether this room has an exit.
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/// </summary>
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internal bool LastRoom => exit == null;
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private readonly List<Space> _spaces = new();
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