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@@ -10,10 +10,19 @@ namespace EscapeRoomEngine.Engine.Runtime.Modules
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public delegate void DoorEventHandler(DoorModule source, DoorEventType e);
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/// <summary>
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/// The <see cref="ModuleState"/> of a <see cref="DoorModule"/>. Handles all events that can occur for a door.
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/// </summary>
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public class DoorState : ModuleState
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{
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/// <summary>
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/// Add event handlers to this hook to receive all events concerning this door.
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/// </summary>
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public event DoorEventHandler DoorEvent;
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/// <summary>
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/// The door module this state belongs to.
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/// </summary>
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protected DoorModule Module { get; set; }
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public bool Unlocked
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{
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