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@@ -3,10 +3,22 @@ using Realms;
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namespace EscapeRoomEngine.Engine.Runtime.Measurements
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{
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/// <summary>
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/// The target and estimated time, along with the percentile since the last section, that will be stored in the database.
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/// </summary>
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public class PlanResult : EmbeddedObject
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{
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/// <summary>
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/// The target time set by the game master when this section ended.
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/// </summary>
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public float TargetTime { get; set; }
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/// <summary>
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/// The percentile of the current player during this section.
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/// </summary>
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public float SectionPercentile { get; set; }
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/// <summary>
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/// The estimated time to complete the whole puzzle plan when this section ended.
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/// </summary>
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public float TimeEstimation { get; set; }
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[UsedImplicitly]
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