comment pass

This commit is contained in:
2022-12-29 16:16:49 +01:00
parent 643e03192a
commit ff01a700bd
75 changed files with 634 additions and 65 deletions

View File

@@ -9,6 +9,9 @@ using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
namespace EscapeRoomEngine.Engine.Runtime.Measurements
{
/// <summary>
/// This class is the main way to interact with measurements.
/// </summary>
public static class Measure
{
/// <summary>
@@ -19,20 +22,46 @@ namespace EscapeRoomEngine.Engine.Runtime.Measurements
private static Dictionary<int, PuzzleMeasurement> _runningMeasurements;
private static Session _currentSession;
/// <summary>
/// The average time to solve a specific puzzle.
/// </summary>
public static float AverageTime(PuzzleModuleDescription puzzle) =>
PuzzleStorage.Instance.Load(puzzle).AverageTimeToSolve;
/// <summary>
/// The average time to solve a group of puzzles.
/// </summary>
public static float AverageTime(IEnumerable<PuzzleModuleDescription> puzzles) => puzzles.Sum(AverageTime);
/// <summary>
/// The average time to solve a specific room.
/// </summary>
/// <remarks>This only counts puzzles already placed in a room.</remarks>
public static float AverageTime(Room room) =>
room.puzzles.Sum(puzzle => AverageTime((PuzzleModuleDescription)puzzle.description));
/// <summary>
/// Estimate the time a specific puzzle will take to be solved by the current player.
/// </summary>
public static float EstimateTime(PuzzleModuleDescription puzzle) =>
PuzzleStorage.Instance.Load(puzzle).EstimateTimeToSolve(SessionPercentile());
/// <summary>
/// Estimate the time a group of puzzles will take to be solved by the current player.
/// </summary>
public static float EstimateTime(IEnumerable<PuzzleModuleDescription> puzzles) => puzzles.Sum(EstimateTime);
/// <summary>
/// Estimate the time a room will take to be solved by the current player.
/// </summary>
/// <remarks>This only counts puzzles already placed in a room.</remarks>
public static float EstimateTime(Room room) =>
room.puzzles.Sum(puzzle => EstimateTime((PuzzleModuleDescription)puzzle.description));
/// <summary>
/// The estimated percentile the current player is placed in.
/// </summary>
public static float SessionPercentile() => _currentSession?.MeanPercentile ?? 0.5f;
/// <summary>
/// Start counting the time to solve a specific puzzle.
/// </summary>
public static void StartMeasuring(PuzzleModuleDescription puzzle)
{
_runningMeasurements[puzzle.Id] = new PuzzleMeasurement
@@ -44,6 +73,9 @@ namespace EscapeRoomEngine.Engine.Runtime.Measurements
Logger.Log($"Started measuring {puzzle}", LogType.Measuring);
}
/// <summary>
/// A puzzle has been solved and the measurement should be stopped. This will also store the finished measurement in the database.
/// </summary>
public static void Solve(PuzzleModuleDescription puzzle)
{
if (_currentSession == null)
@@ -62,6 +94,9 @@ namespace EscapeRoomEngine.Engine.Runtime.Measurements
Logger.Log($"Solved {puzzle} with measurement {measurement}", LogType.Measuring);
}
/// <summary>
/// Start a new session and place the current player at the 50th percentile.
/// </summary>
public static void StartSession()
{
_currentSession = new Session();
@@ -75,6 +110,9 @@ namespace EscapeRoomEngine.Engine.Runtime.Measurements
Logger.Log($"Started {_currentSession}", LogType.Measuring);
}
/// <summary>
/// End a session and store it in the database.
/// </summary>
public static void EndSession(float time)
{
if (Store)