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@@ -5,6 +5,9 @@ using UnityEngine.UIElements;
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namespace EscapeRoomEngine.Engine.Runtime.Editor
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{
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#if UNITY_EDITOR
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/// <summary>
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/// An <see cref="EditorWindow"/> used to test the <see cref="Engine"/>.
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/// </summary>
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public class EngineEditor : EditorWindow
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{
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private bool _registeredUpdateEvent;
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