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@@ -1,4 +1,5 @@
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using System;
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using NaughtyAttributes;
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using UnityEngine;
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using Logger = EscapeRoomEngine.Engine.Runtime.Utilities.Logger;
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using LogType = EscapeRoomEngine.Engine.Runtime.Utilities.LogType;
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@@ -27,13 +28,23 @@ namespace EscapeRoomEngine.Desert.Runtime.Puzzle_A
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public delegate void SymbolEventHandler(SymbolEventType e);
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/// <summary>
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/// The main component for the symbols on the symbol ring module.
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/// </summary>
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[RequireComponent(typeof(Emission))]
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public class Symbol : MonoBehaviour
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{
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public int symbolNumber, symbolPosition;
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[Tooltip("The number of the symbol in the puzzle solution.")]
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public int symbolNumber;
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[BoxGroup("Internal")]
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public int symbolPosition;
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[BoxGroup("Internal")]
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public float anglePosition;
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public event SymbolEventHandler SymbolEvent;
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/// <summary>
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/// Whether the symbol is lit up. This is controlled by the <see cref="Ring"/>.
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/// </summary>
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public bool Active
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{
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set
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