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@@ -3,6 +3,9 @@ using UnityEngine;
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namespace EscapeRoomEngine.Desert.Runtime
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{
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/// <summary>
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/// A holographic <see cref="Button"/> that changes its colour when it is pressed.
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/// </summary>
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public class HoloButton : Button
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{
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private static readonly int FresnelColor = Shader.PropertyToID("_FresnelColor");
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