comment pass

This commit is contained in:
2022-12-29 16:16:49 +01:00
parent 643e03192a
commit ff01a700bd
75 changed files with 634 additions and 65 deletions

View File

@@ -3,13 +3,23 @@ using UnityEngine;
namespace EscapeRoomEngine.Desert.Runtime
{
/// <summary>
/// A general component for controlling the emission of an object.
/// </summary>
public class Emission : MonoBehaviour
{
private static readonly int EmissionColorNameID = Shader.PropertyToID("_EmissionColor");
[Tooltip("The colour of the emission.")]
[ColorUsage(false, true)]
public Color color;
[BoxGroup("Internal")] [Required]
public MeshRenderer emissionRenderer;
/// <summary>
/// Whether the emission is on.
/// </summary>
internal bool active;
[ColorUsage(false, true)] public Color color;
[BoxGroup("Internal")] [Required] public MeshRenderer emissionRenderer;
private bool _previousActive;
private Color _previousColor;