refactor player into general vr assembly
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# Escape Room Engine Portals
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An implementation of portals for the VR escape room engine.
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using EscapeRoomEngine.VR.Runtime;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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using UnityEngine.Rendering.Universal;
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Assets/VR/README.md
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Assets/VR/README.md
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# Escape Room Engine VR
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Escape Room VR Player.
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using UnityEngine;
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using UnityEngine;
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namespace EscapeRoomEngine.Portal.Runtime
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namespace EscapeRoomEngine.VR.Runtime
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{
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{
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public class PlayerCamera : MonoBehaviour
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public class PlayerCamera : MonoBehaviour
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{
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{
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{
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{
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"name": "Player",
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"name": "VR",
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"rootNamespace": "EscapeRoomEngine",
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"rootNamespace": "EscapeRoomEngine",
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"references": [
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"references": [
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"GUID:776d03a35f1b52c4a9aed9f56d7b4229"
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"GUID:776d03a35f1b52c4a9aed9f56d7b4229"
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{
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{
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"displayName": "Escape Room Engine Player",
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"displayName": "Escape Room Engine VR Utilities",
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"name": "wtf.milan.escape-room-engine.player",
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"name": "wtf.milan.escape-room-engine.vr",
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"version": "0.0.1",
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"version": "0.0.1",
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"description": "Escape Room VR Player.",
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"description": "Escape Room VR Player.",
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"unity": "2022.1",
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"unity": "2022.1",
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