refactor player into general vr assembly

This commit is contained in:
2022-11-28 14:04:25 +01:00
parent 15f3857302
commit f6ce5c0de3
21 changed files with 8 additions and 7 deletions

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# Escape Room Engine Portals
An implementation of portals for the VR escape room engine.

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using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using EscapeRoomEngine.VR.Runtime;
using UnityEngine; using UnityEngine;
using UnityEngine.Rendering; using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal; using UnityEngine.Rendering.Universal;

3
Assets/VR/README.md Normal file
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# Escape Room Engine VR
Escape Room VR Player.

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using UnityEngine; using UnityEngine;
namespace EscapeRoomEngine.Portal.Runtime namespace EscapeRoomEngine.VR.Runtime
{ {
public class PlayerCamera : MonoBehaviour public class PlayerCamera : MonoBehaviour
{ {

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{ {
"name": "Player", "name": "VR",
"rootNamespace": "EscapeRoomEngine", "rootNamespace": "EscapeRoomEngine",
"references": [ "references": [
"GUID:776d03a35f1b52c4a9aed9f56d7b4229" "GUID:776d03a35f1b52c4a9aed9f56d7b4229"

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{ {
"displayName": "Escape Room Engine Player", "displayName": "Escape Room Engine VR Utilities",
"name": "wtf.milan.escape-room-engine.player", "name": "wtf.milan.escape-room-engine.vr",
"version": "0.0.1", "version": "0.0.1",
"description": "Escape Room VR Player.", "description": "Escape Room VR Player.",
"unity": "2022.1", "unity": "2022.1",