Files
modular-vr/Assets/VR/Runtime/PlayerCamera.cs

14 lines
358 B
C#

using UnityEngine;
namespace EscapeRoomEngine.VR.Runtime
{
public class PlayerCamera : MonoBehaviour
{
public new Camera camera;
[SerializeField] private Transform leftEye, rightEye;
public Transform GetEyeTransform(Camera.StereoscopicEye eye) =>
eye == Camera.StereoscopicEye.Left ? leftEye : rightEye;
}
}