refactor player into general vr assembly

This commit is contained in:
2022-11-28 14:04:25 +01:00
parent 15f3857302
commit f6ce5c0de3
21 changed files with 8 additions and 7 deletions

View File

@@ -0,0 +1,13 @@
using UnityEngine;
namespace EscapeRoomEngine.VR.Runtime
{
public class PlayerCamera : MonoBehaviour
{
public new Camera camera;
[SerializeField] private Transform leftEye, rightEye;
public Transform GetEyeTransform(Camera.StereoscopicEye eye) =>
eye == Camera.StereoscopicEye.Left ? leftEye : rightEye;
}
}