refactor player into general vr assembly
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13
Assets/VR/Runtime/PlayerCamera.cs
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13
Assets/VR/Runtime/PlayerCamera.cs
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using UnityEngine;
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namespace EscapeRoomEngine.VR.Runtime
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{
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public class PlayerCamera : MonoBehaviour
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{
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public new Camera camera;
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[SerializeField] private Transform leftEye, rightEye;
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public Transform GetEyeTransform(Camera.StereoscopicEye eye) =>
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eye == Camera.StereoscopicEye.Left ? leftEye : rightEye;
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}
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}
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11
Assets/VR/Runtime/PlayerCamera.cs.meta
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11
Assets/VR/Runtime/PlayerCamera.cs.meta
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fileFormatVersion: 2
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guid: b2ceb62217b416743baa8beee7109cfb
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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16
Assets/VR/Runtime/VR.asmdef
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16
Assets/VR/Runtime/VR.asmdef
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{
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"name": "VR",
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"rootNamespace": "EscapeRoomEngine",
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"references": [
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"GUID:776d03a35f1b52c4a9aed9f56d7b4229"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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7
Assets/VR/Runtime/VR.asmdef.meta
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7
Assets/VR/Runtime/VR.asmdef.meta
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fileFormatVersion: 2
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guid: 8804073475ba36c47830e8e19dc699ce
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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