orientation requirements

This commit is contained in:
2022-11-07 15:41:00 +01:00
parent 8719543f96
commit d9513f70b3
17 changed files with 133 additions and 19 deletions

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@@ -15,6 +15,8 @@ MonoBehaviour:
types: 00000000
modulePrefab: {fileID: 5399176795272327488, guid: da9b7a57e7c37d149827fe17188bdeea,
type: 3}
requirements: []
requirements:
- {fileID: 11400000, guid: ed4830127e9381245a6af07e42c52422, type: 2}
- {fileID: 11400000, guid: 1f1825b71bae09c438a1cb52603347d6, type: 2}
connectedDoorDescription: {fileID: 11400000, guid: 29e2ae36585f4e65966bc9ea2f95ac4a,
type: 2}

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@@ -15,7 +15,8 @@ MonoBehaviour:
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modulePrefab: {fileID: 5399176795272327488, guid: d877ee36ba6ace440aebce2c20cf70d6,
type: 3}
requirements: []
doorType: 1
requirements:
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connectedDoorDescription: {fileID: 11400000, guid: a70cb93176094309a847f1928d6b950d,
type: 2}

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@@ -16,4 +16,5 @@ MonoBehaviour:
modulePrefab: {fileID: 1780958886295268827, guid: e419cb35bd744b24ea973860d8b1405d,
type: 3}
requirements:
- {fileID: 11400000, guid: d34a7e9c8d3eaf946ade02be9eff0041, type: 2}
- {fileID: 11400000, guid: ed4830127e9381245a6af07e42c52422, type: 2}
- {fileID: 11400000, guid: 1f1825b71bae09c438a1cb52603347d6, type: 2}

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@@ -0,0 +1,14 @@
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m_Script: {fileID: 11500000, guid: 872da92bb04647e3bd6e741e6bb0a976, type: 3}
m_Name: Face Space Center
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@@ -0,0 +1,8 @@
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@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using Escape_Room_Engine.Engine.Scripts.Modules;
using Escape_Room_Engine.Engine.Scripts.Requirements;
using Escape_Room_Engine.Engine.Scripts.Utilities;
using UnityEngine;
using Logger = Escape_Room_Engine.Engine.Scripts.Utilities.Logger;
@@ -94,17 +95,40 @@ namespace Escape_Room_Engine.Engine.Scripts
// place puzzle
var placementCandidates = space.rrDimensions.EveryPosition;
puzzle._description.PlacementRequirements.ForEach(requirement =>
puzzle._description.RequirementsOfType<PlacementRequirement>().ForEach(requirement =>
placementCandidates.IntersectWith(requirement.PlacementCandidates(puzzle, space)));
Logger.Log($"placement candidates: {string.Join(", ", placementCandidates.ToList().ConvertAll(c => c.ToString()))}", LogType.RequirementResolution);
if (placementCandidates.Count > 0)
{
puzzle.Place(placementCandidates.RandomElement());
space.AddModule(puzzle);
}
else
{
Logger.Log("Could not find suitable placement for puzzle", LogType.PuzzleGeneration);
return;
}
// orient puzzle
HashSet<Orientation> orientationCandidates = Module.EveryOrientation;
Logger.Log($"orientation candidatesA: {string.Join(",", orientationCandidates.ToList().ConvertAll(c => c.ToString()))}", LogType.RequirementResolution);
puzzle._description.RequirementsOfType<OrientationRequirement>().ForEach(requirement =>
orientationCandidates.IntersectWith(requirement.OrientationCandidates(puzzle, space)));
Logger.Log($"orientation candidates: {string.Join(",", orientationCandidates.ToList().ConvertAll(c => c.ToString()))}", LogType.RequirementResolution);
if (orientationCandidates.Count > 0)
{
puzzle.Orient(orientationCandidates.RandomElement());
}
else
{
Logger.Log("Could not find suitable orientation for puzzle", LogType.PuzzleGeneration);
return;
}
space.AddModule(puzzle);
}
/// <summary>

View File

@@ -1,4 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Escape_Room_Engine.Engine.Scripts.Utilities;
using UnityEngine;
@@ -15,6 +16,11 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
public class Module
{
public static HashSet<Orientation> EveryOrientation => new(new[]
{
Orientation.North, Orientation.East, Orientation.South, Orientation.West
});
/// <summary>
/// Get the space relative (<i>SR</i>) position of this module.
/// </summary>
@@ -67,6 +73,11 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
Logger.Log($"{this} has been placed at {srPosition} (SR)", LogType.ModulePlacement);
}
internal void Orient(Orientation o)
{
orientation = o;
}
internal void InstantiateModule(Transform parent)
{
_moduleObject = new GameObject(ToString());
@@ -79,7 +90,7 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
public override string ToString()
{
return $"Module ({string.Join(',', _description.types.ToList().ConvertAll(type => type.ToString()))})";
return $"Module ({string.Join(", ", _description.types.ToList().ConvertAll(type => type.ToString()))})";
}
}
}

View File

@@ -11,8 +11,9 @@ namespace Escape_Room_Engine.Engine.Scripts.Modules
public GameObject modulePrefab;
public List<Requirement> requirements = new();
public List<PlacementRequirement> PlacementRequirements => requirements
.FindAll(requirement => requirement is PlacementRequirement)
.ConvertAll(requirement => (PlacementRequirement)requirement);
public List<T> RequirementsOfType<T>() where T : Requirement
{
return requirements.FindAll(requirement => requirement is T).ConvertAll(requirement => (T)requirement);
}
}
}

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@@ -0,0 +1,35 @@
using System.Collections.Generic;
using Escape_Room_Engine.Engine.Scripts.Modules;
using Unity.XR.CoreUtils;
using UnityEngine;
using Logger = Escape_Room_Engine.Engine.Scripts.Utilities.Logger;
using LogType = Escape_Room_Engine.Engine.Scripts.Utilities.LogType;
namespace Escape_Room_Engine.Engine.Scripts.Requirements
{
[CreateAssetMenu(menuName = "Requirements/Face Space Center")]
public class FaceSpaceCenter : OrientationRequirement
{
public override IEnumerable<Orientation> OrientationCandidates(Module module, Space space)
{
var orientation = new HashSet<Orientation>(1);
float width = space.rrDimensions.width;
float length = space.rrDimensions.length;
var xRel = module.SrPosition.x / (width - 1);
var zRel = module.SrPosition.y / (length - 1);
Debug.Log($"{xRel}, {zRel}, {1 - xRel}");
if (zRel > xRel)
{
orientation.Add(zRel > 1 - xRel ? Orientation.South : Orientation.East);
}
else
{
orientation.Add(zRel > 1 - xRel ? Orientation.West : Orientation.North);
}
return orientation;
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 872da92bb04647e3bd6e741e6bb0a976
timeCreated: 1667878978

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@@ -0,0 +1,11 @@
using System.Collections.Generic;
using Escape_Room_Engine.Engine.Scripts.Modules;
using UnityEngine;
namespace Escape_Room_Engine.Engine.Scripts.Requirements
{
public abstract class OrientationRequirement : Requirement
{
public abstract IEnumerable<Orientation> OrientationCandidates(Module module, Space space);
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 0704ea5393394baf921f68d2dcbdfaec
timeCreated: 1667878220

View File

@@ -7,19 +7,19 @@ namespace Escape_Room_Engine.Engine.Scripts.Requirements
[CreateAssetMenu(menuName = "Requirements/Place Along Space Edges")]
public class PlaceAlongSpaceEdges : PlacementRequirement
{
public override HashSet<Vector2Int> PlacementCandidates(Module module, Space space)
public override IEnumerable<Vector2Int> PlacementCandidates(Module module, Space space)
{
var edgePositions = new HashSet<Vector2Int>();
for (var x = 0; x < space.rrDimensions.width; x++)
{
edgePositions.Add(new Vector2Int(x, 0));
edgePositions.Add(new Vector2Int(x, space.rrDimensions.length));
edgePositions.Add(new Vector2Int(x, space.rrDimensions.length - 1));
}
for (var z = 0; z < space.rrDimensions.length; z++)
{
edgePositions.Add(new Vector2Int(0, z));
edgePositions.Add(new Vector2Int(space.rrDimensions.width, z));
edgePositions.Add(new Vector2Int(space.rrDimensions.width - 1, z));
}
return edgePositions;

View File

@@ -7,7 +7,7 @@ namespace Escape_Room_Engine.Engine.Scripts.Requirements
[CreateAssetMenu(menuName = "Requirements/Place Anywhere")]
public class PlaceAnywhere : PlacementRequirement
{
public override HashSet<Vector2Int> PlacementCandidates(Module module, Space space)
public override IEnumerable<Vector2Int> PlacementCandidates(Module module, Space space)
{
return space.rrDimensions.EveryPosition;
}

View File

@@ -6,6 +6,6 @@ namespace Escape_Room_Engine.Engine.Scripts.Requirements
{
public abstract class PlacementRequirement : Requirement
{
public abstract HashSet<Vector2Int> PlacementCandidates(Module module, Space space);
public abstract IEnumerable<Vector2Int> PlacementCandidates(Module module, Space space);
}
}

View File

@@ -5,7 +5,7 @@ namespace Escape_Room_Engine.Engine.Scripts.Utilities
{
public enum LogType
{
Important, ModulePlacement, PassageConnection, RoomGeneration, PuzzleGeneration
Important, ModulePlacement, PassageConnection, RoomGeneration, PuzzleGeneration, RequirementResolution
}
public class Logger : MonoBehaviour

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@@ -1233,8 +1233,8 @@ MonoBehaviour:
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minPuzzleCount: 2
maxPuzzleCount: 5
minPuzzleCount: 1
maxPuzzleCount: 1
minRoomSize: {x: 3, y: 3}
playSpace: {x: 4, y: 6}
genericModule: {fileID: 11400000, guid: cba85a4318ad4750860b84245d9685c4, type: 2}
@@ -1271,7 +1271,7 @@ MonoBehaviour:
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